SoDirectionalLightManip man page on IRIX

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						  SoDirectionalLightManip(3IV)

NAME
     SoDirectionalLightManip (SoDirLtManip) - directional light node with 3D
     interface for editing direction

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoLight > SoDirectionalLight >
     SoDirectionalLightManip

SYNOPSIS
     #include <Inventor_c/manips/SoDirectionalLightManip.h>

     typedef SoDirectionalLightManip
			 SoDirLtManip

	  Fields from class SoDirectionalLight:

     SoSFVec3f		 direction

	  Fields from class SoLight:

     SoSFBool		 on
     SoSFFloat		 intensity
     SoSFColor		 color

	  Functions from class SoDirectionalLightManip:

     SoDirectionalLightManip *	SoDirLtManipCreate()
     SoDragger *		SoDirLtManipGetDrag(SoDirLtManip *this)
     SbBool			SoDirLtManipReplaceNode(SoDirLtManip *this,
				     SoPath *p )
     SbBool			SoDirLtManipReplaceManip(const SoDirLtManip
				     *this, SoPath *p, SoDirectionalLight
				     *newOne )
     SoType			SoDirLtManipGetClassTypeId()

	  Functions from class SoNode:

     void		 SoDirLtManipSetOverride(SoDirLtManip *this, SbBool
			      state)
     SbBool		 SoDirLtManipIsOverride(const SoDirLtManip *this)
     SoNode *		 SoDirLtManipCopy(const SoDirLtManip *this, SbBool
			      copyConnections = FALSE)
     SbBool		 SoDirLtManipAffectsState(const SoDirLtManip *this)
     SoNode *		 SoDirLtManipGetByName(const char *name)
     int		 SoDirLtManipGetByNameList(const char *name,
			      SoNodeList *list)

	  Functions from class SoFieldContainer:

     void		 SoDirLtManipSetToDflts(SoDirLtManip *this)
     SbBool		 SoDirLtManipHasDfltVals(const SoDirLtManip *this)

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SoDirectionalLightManip(3IV)

     SbBool		 SoDirLtManipFldsAreEq(const SoDirLtManip *this, const
			      SoFieldContainer *fc)
     void		 SoDirLtManipCopyFieldVals(SoDirLtManip *this, const
			      SoFieldContainer *fc, SbBool copyConnections =
			      FALSE)
     SbBool		 SoDirLtManipSet(SoDirLtManip *this, const char
			      *fieldDataString)
     void		 SoDirLtManipGet(SoDirLtManip *this, SbString
			      *fieldDataString)
     int		 SoDirLtManipGetFields(const SoDirLtManip *this,
			      SoFieldList *resultList)
     SoField *		 SoDirLtManipGetField(const SoDirLtManip *this, const
			      char *fieldName)
     SbBool		 SoDirLtManipGetFieldName(const SoDirLtManip *this,
			      const SoField *field, SbName *fieldName)
     SbBool		 SoDirLtManipIsNotifyEnabled(const SoDirLtManip *this)
     SbBool		 SoDirLtManipEnableNotify(SoDirLtManip *this, SbBool
			      flag)

	  Functions from class SoBase:

     void		 SoDirLtManipRef(SoDirLtManip *this)
     void		 SoDirLtManipUnref(const SoDirLtManip *this)
     void		 SoDirLtManipUnrefNoDelete(const SoDirLtManip *this)
     void		 SoDirLtManipTouch(SoDirLtManip *this)
     SoType		 SoDirLtManipGetTypeId(const SoDirLtManip *this)
     SbBool		 SoDirLtManipIsOfType(const SoDirLtManip *this, SoType
			      type)
     void		 SoDirLtManipSetName(SoDirLtManip *this, const char
			      *name)
     SbName		 SoDirLtManipGetName(const SoDirLtManip *this)

DESCRIPTION
     SoDirectionalLightManip is the base class for all SoDirectionalLight
     nodes that have a built-in 3D user interface (this is the only such class
     provided with the Inventor toolkit). Since it is derived from
     SoDirectionalLight, any changes to its fields result in a change of
     lighting for nodes that follow it in the scene graph. In this case, the
     interface edits the direction field. Also, the color of the manipulator's
     geometry will reflect the color of the light (but you cannot edit the
     color using this manipulator).

     Typically, you will want to replace a regular SoDirectionalLight with an
     SoDirectionalLightManip (as when the user selects a light to be edited),
     or vice versa (as when the user is done moving the light and the
     interface should go away). Use the	 SoDirLtManipReplaceNode() function to
     insert a manipulator into a scene graph, and the
     SoDirLtManipReplaceManip() function to remove it when done.

     The SoDirectionalLightManip utilizes an SoDirectionalLightDragger to
     provide a 3D interface. However, the manipulator differs from the

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						  SoDirectionalLightManip(3IV)

     dragger; it lights other objects in the scene because, as an
     SoDirectionalLight, it alters the state. The field values and movement of
     the dragger, on the other hand, affect only the dragger itself. To find
     out more about how the interface works and what each part will do, see
     the reference page for SoDirectionalLightDragger. The interfaces of the
     dragger and the manipulator are identical.

     The SoDirectionalLightManip utilizes its dragger by adding it as a hidden
     child. When an action is applied to the manipulator, such as rendering or
     handling events, the manipulator first traverses the dragger, and then
     the manipulator adds its lighting parameters to the state. When you
     click-drag-release over the manipulator, it passes these events down to
     the dragger, which moves as a result ("I can't help it, I'm a dragger!").

     The manipulator maintains consistency between the fields of the dragger
     and its own fields. Let's say you use the mouse to rotate the dragger.
     Callbacks ensure that the direction field of the manipulator will change
     by the same amount, thus changing the lighting of nodes which follow in
     the scene graph. Similarly, if you set the direction field of the
     SoDirectionalLightManip, the manipulator will orient the dragger
     accordingly.

     Because the dragger is a hidden child, you can see the dragger on screen
     and interact with it, but the dragger does not show up when you write the
     manipulator to file. Also, any SoPath will end at the manipulator. (See
     the Actions section of this reference page for a complete description of
     when the dragger is traversed).

     If you want to get a pointer to the dragger you can get it from the
     manipulator using the SoDirLtManipGetDragger() method. You will need to
     do this if you want to change the geometry of a manipulator, since the
     geometry actually belongs to the dragger.

FUNCTIONS
     SoDirectionalLightManip *	SoDirLtManipCreate()
	  Constructor.

     SoDragger *		SoDirLtManipGetDrag(SoDirLtManip *this)
	  Returns a pointer to the dragger being used by this manipulator.
	  Given this pointer, you can customize the dragger just like you
	  would any other dragger. You can change geometry using the
	  SoDragSetPart() method, or add callbacks using the methods found in
	  the SoDragger reference page.

     SbBool			SoDirLtManipReplaceNode(SoDirLtManip *this,
				     SoPath *p )
	  Replaces the tail of the path with this manipulator. The tail of the
	  path must be an SoDirectionalLight node (or subclass thereof). If
	  the path has a nodekit, this will try to use SoBaseKitSetPart() to
	  insert the manipulator. Otherwise, the manipulator requires that the
	  next to last node in the path chain be a group.

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SoDirectionalLightManip(3IV)

	  The field values from the directional light node will be copied to
	  this manipulator, and the light node will be replaced.

	  The manipulator will not call SoDirLtRef() on the node it is
	  replacing. The old node will disappear if it has no references other
	  than from the input path p and its parent, since this manipulator
	  will be replacing it in both of those places. Nor will the
	  manipulator make any changes to field connections of the old node.
	  The calling process is thus responsible for keeping track of its own
	  nodes and field connections.

     SbBool			SoDirLtManipReplaceManip(const SoDirLtManip
				     *this, SoPath *p, SoDirectionalLight
				     *newOne )
	  Replaces the tail of the path, which must be this manipulator, with
	  the given SoDirectionalLight node. If the path has a nodekit, this
	  will try to use SoBaseKitSetPart() to insert the new node.
	  Otherwise, the manipulator requires that the next to last node in
	  the path chain be a group.

	  The field values from the manipulator will be copied to the
	  directional light node, and the manipulator will be replaced.

	  The manipulator will not call	 SoDirLtRef() or SoDirLtUnref() on the
	  node which is replacing it, nor will it make any changes to field
	  connections. The calling process is thus responsible for keeping
	  track of its own nodes and field connections.

     SoType			SoDirLtManipGetClassTypeId()
	  Returns type identifier for this class.

ACTION BEHAVIOR
     SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction,
     SoGetMatrixAction, SoHandleEventAction, SoRayPickAction
	  First, traverses the dragger the way an SoGroup would. All draggers
	  place themselves in space, but leave the current transformation
	  unchanged when finished. Then the SoDirectionalLightManip adds a
	  directional light to the state just like its base class,
	  SoDirectionalLight.

     SoSearchAction
	  Searches just like an SoDirectionalLight. Does not search the
	  dragger, which is a hidden child.

     SoWriteAction
	  Writes out just like an SoDirectionalLight. Does not write the
	  dragger, which is a hidden child. If you really need to write
	  valuable information about the dragger, such as customized geometry,
	  you can retrieve the dragger with the SoDirLtManipGetDragger()
	  method and then write it out separately.

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						  SoDirectionalLightManip(3IV)

FILE FORMAT/DEFAULTS
     DirectionalLightManip {
	  on	     TRUE
	  intensity  1
	  color	     1 1 1
	  direction  0 0 -1
     }

SEE ALSO
     SoDragger, SoDirectionalLight, SoDirectionalLightDragger,
     SoPointLightManip, SoSpotLightManip

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