SoBaseKit(3IV)NAMESoBaseKit (SoKit) - base class for all node kits
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoBaseKitSYNOPSIS
#include <Inventor_c/nodekits/SoBaseKit.h>
typedef SoBaseKit SoKit
Parts from class SoBaseKit:
(SoNodeKitListPart) callbackList
Functions from class SoBaseKit:
SoBaseKit * SoKitCreate()
const SoNodekitCatalog * SoKitGetClassNkitCat()
const SoNodekitCatalog * SoKitGetCat(const SoKit *this)
SoNode * SoKitGetPart(SoKit *this, const char *partName,
SbBool makeIfNeeded)
SbString SoKitGetPartString(SoKit *this, const SoBase
*part)
SoNodeKitPath * SoKitCreatePathToPart(SoKit *this, const char
*partName, SbBool makeIfNeeded, const
SoPath *pathToExtend = NULL)
SbBool SoKitSetPart(SoKit *this, const char *partName,
SoNode *newPart)
SbBool SoKitSet(SoKit *this, char *partName, char
*parameters)
SbBool SoKitSet2(SoKit *this, char *nameValuePairs)
SbBool SoKitIsSearchingChildren()
void SoKitSetSearchingChildren(SbBool newVal)
SoType SoKitGetClassTypeId()
Functions from class SoNode:
void SoKitSetOverride(SoKit *this, SbBool state)
SbBool SoKitIsOverride(const SoKit *this)
SoNode * SoKitCopy(const SoKit *this, SbBool copyConnections =
FALSE)
SbBool SoKitAffectsState(const SoKit *this)
SoNode * SoKitGetByName(const char *name)
int SoKitGetByNameList(const char *name, SoNodeList
*list)
Functions from class SoFieldContainer:
void SoKitSetToDflts(SoKit *this)
SbBool SoKitHasDfltVals(const SoKit *this)
Page 1SoBaseKit(3IV)
SbBool SoKitFldsAreEq(const SoKit *this, const
SoFieldContainer *fc)
void SoKitCopyFieldVals(SoKit *this, const
SoFieldContainer *fc, SbBool copyConnections =
FALSE)
void SoKitGet(SoKit *this, SbString *fieldDataString)
int SoKitGetFields(const SoKit *this, SoFieldList
*resultList)
SoField * SoKitGetField(const SoKit *this, const char
*fieldName)
SbBool SoKitGetFieldName(const SoKit *this, const SoField
*field, SbName *fieldName)
SbBool SoKitIsNotifyEnabled(const SoKit *this)
SbBool SoKitEnableNotify(SoKit *this, SbBool flag)
Functions from class SoBase:
void SoKitRef(SoKit *this)
void SoKitUnref(const SoKit *this)
void SoKitUnrefNoDelete(const SoKit *this)
void SoKitTouch(SoKit *this)
SoType SoKitGetTypeId(const SoKit *this)
SbBool SoKitIsOfType(const SoKit *this, SoType type)
void SoKitSetName(SoKit *this, const char *name)
SbName SoKitGetName(const SoKit *this)
DESCRIPTION
This is the base class from which all nodekit nodes are derived. Nodekits
provide a convenient mechanism for creating groups of scene graph nodes
with some larger meaning. When you create a shape node such as an indexed
face set, for example, you almost always precede it with a coordinate
node. You may also want to add a transform node or specify properties
with material, drawing style, material binding, etc. Instead of creating
each of these nodes individually and then arranging them into a subgraph,
you can use a nodekit of the appropriate type (in this case, SoShapeKit).
Each class of nodekit has a nodekit catalog (SoNodekitCatalog) that
describes the nodes in the subgraph, referred to as parts. The catalog
has an entry for each part, with information such as the partName,
partType, and nullByDefault (if FALSE the constructor creates it). The
catalog also describes the arrangement of parts in the subgraph. (Other
information is described below; a complete description is in the
SoNodekitCatalog reference page.)
If we regard the scene graph arrangement as a branching tree, then the
top node (root) of the arrangement is always the nodekit itself. The leaf
nodes are those at the bottom (containing no children). Some leaves of
the tree are defined in the catalog to be public parts, while other
leaves are private. All non-leaf parts are considered internal to the
nodekit structure and are marked private. Public parts are accessible;
they may be requested, changed, or set by the programmer with member
Page 2SoBaseKit(3IV)
functions such as SoKitGetPart(). Private parts are not accessible, so
methods such as SoKitGetPart() will have no effect on them. For example,
if you call SoKitGetPart() to retrieve a private part, NULL will be
returned even when the part exists.
Every nodekit reference page has a Parts section describing the function
of each public part it adds to those inherited from its parent class.
Also, a Catalog Parts section has tables of often-needed information from
the catalog (part type, etc.). These tables include all public parts,
both new and inherited. Only the public parts of a nodekit are described
in the reference pages. Nodekits take care of the rest for you; they
automatically arrange the subgraph, creating and deleting the private
parts when necessary. (The SoNodekitCatalog reference page has methods
for finding out the part names and arrangement of all parts, both public
and private.)
The nodekit catalog is a template shared by all instances of a class.
They use the shared catalog as a guide when creating parts (i.e.,
constructing actual nodes), but each instance stores its own parts
separately. Moreover, nodekits are not SoGroup nodes, and parts are added
as hidden children; you can only access parts with the methods of
SoBaseKit and its derived classes.
Any public part may be retrieved with SoKitGetPart(), installed with
SoKitSetPart(), or removed by giving a NULL argument to SoKitSetPart().
Paths from the nodekit down to a part can be created by
SoKitCreatePathToPart().
By default, parts are not created until the user requests or sets them.
This keeps the subgraph uncluttered and efficient for traversal.
Additionally, removing a part (setting it to NULL) has the extra effect
of removing any internal parts that are no longer needed.
Since nodekits hide their children, any SoPath containing nodekits will
end at the topmost nodekit. However, since nodekits may be nested within
other nodekits, you may wish to cast an (SoPath *) into an (SoNodeKitPath
*). The methods of SoNodeKitPath allow you to view all nodekits that lie
on the path (see the reference page for SoNodeKitPath).
Public parts in the nodekit catalog fall into three categories:
[1] regular nodes
[2] nodekits, or nested nodekits (which may nest recursively). Any node
which is public in a nested nodekit is accessible to the higher level
nodekit(s) that contains it. The description of SoKitGetPart() below
shows how to refer to nested parts by name (e.g., "appearance.material").
This works for any nodekit method that takes a part name for an argument.
[3] lists, or list parts. These parts group together children (list
elements) of a particular type or types. As with nested nodekits, you can
refer to individual elements using notation described in SoKitGetPart()Page 3SoBaseKit(3IV)
(e.g., "childList[0]", or if the list elements are in turn nodekits,
"childList[2].transform").
When the catalog denotes that a part is a list, the part itself is always
a node of type SoNodeKitListPart. The catalog specifies a set of
permissible listItemTypes and a listContainerType for that part. It gives
this information to the SoNodeKitListPart when it creates it. From then
on, the list part will enforce type checking. So even if you retrieve the
SoNodeKitListPart with SoKitGetPart(), you will not be able to add
illegal children. (See the SoNodeKitListPart reference page for more
information). As an example, the callbackList part of SoBaseKit has an
SoSeparator container and allows only SoCallback and SoEventCallback
nodes in the list. Children may be added, retrieved, and removed from an
SoNodeKitListPart node using methods that parallel those of SoGroup.
However, type-checking is strictly enforced.
Note that, although all public parts are leaves in the nodekit catalog,
you are free to add children to them (assuming that they are groups,
nodekits, or list parts). A part's status as a leaf in the catalog just
means that the nodekit will not manage the part's children. For example,
SoWrapperKit has a part called contents with a part type of SoSeparator.
You can put whatever you want underneath the separator, as long as
contents itself is an SoSeparator.
Thus, a nodekit only controls a section of the scene graph. Above and
below that section, anything goes.
However, when nodekits are nested, they effectively create a larger
`known' section of the scene graph. For example, the appearance part of
the SoSeparatorKit is a leaf node in the SoSeparatorKit catalog. But
appearance is in turn an SoAppearanceKit, containing parts such as
material and drawStyle. The two nodekits combine to make an even larger
template, which the SoSeparatorKit can examine by looking at the catalogs
for both classes. So an SoSeparatorKit can successfully return a part
named "material"; first it finds (or creates) the appearance part, then
it gets the material by calling SoKitGetPart() on the appearance.
When the catalog defines the listItemTypes of a list part to be nodekits,
the name-able space expands further. For example, SoSeparatorKit has a
part childList which permits only SoSeparatorKits, so each list element
can be further searched. Hence the name
"childList[0].childList[1].childList[2].material" is perfectly legal.
PARTS
(SoNodeKitListPart) callbackList
This is the only part that the base class SoBaseKit creates. It is a
public part that is inherited by all nodekits. It provides an easy
way to add callbacks for a nodekit to use during action traversal
(e.g. SoHandleEventAction). It is a list part and may contain
numerous SoCallback and/or SoEventCallback nodes.
Page 4SoBaseKit(3IV)FUNCTIONSSoBaseKit * SoKitCreate()
Constructor.
const SoNodekitCatalog * SoKitGetClassNkitCat()
Returns the SoNodekitCatalog for the class SoBaseKit.
const SoNodekitCatalog * SoKitGetCat(const SoKit *this)
Returns the SoNodekitCatalog for this instance of SoBaseKit. While
each instance of a given class creates its own distinct set of parts
(which are actual nodes), all instances share the same catalog
(which describes the parts but contains no actual node pointers).
SoNode * SoKitGetPart(SoKit *this, const char *partName,
SbBool makeIfNeeded)
Searches the nodekit catalog (and those of all nested nodekits) for
the part named partName. Returns a pointer to the part if a match is
found, the part is public, and the part has already been built. If
no match is found, or if the part is private, NULL is returned. If
partName is in the catalog (or that of one of its nested nodekit
parts), but the part has not been built yet, the argument
makeIfNeeded determines the course of action. When makeIfNeeded is
FALSE, NULL is returned; when makeIfNeeded is TRUE, SoKitGetPart()
will create the part (as well as any necessary intermediary parts),
put it in the correct place, and return a pointer to the newly
created part.
Elements of list parts and parts within nested nodekits can all be
retrieved with SoKitGetPart() The full syntax for legal partName
arguments is given below.
Part name BNF notation:
partName = singleName | compoundName
compoundName = singleName | compoundName.singleName
singleName = singlePartName | singleListElementName
singlePartName = the name of any single part in the catalog
(including those that are lists or nodekits), or in the recursively
nested catalogs of any of its parts.
singleListElementName = singleListName[index]
singleListName = the name of any single list-type part in the
catalog, or in the recursively nested catalogs of any of its parts.
index = integer
Examples of valid part names are:
Page 5SoBaseKit(3IV)
"transform", "appearance.material", "childList[2].drawStyle",
"foot", "bird.leftLeg.foot", "octopus.leg[4].suctionCup[2].material"
SbString SoKitGetPartString(SoKit *this, const SoBase
*part)
Given a node or a path to a node, checks if the part exists in the
nodekit, in a nested nodekit, or an element of a list part. If so,
returns a string describing the part name; otherwise, returns an
empty string ("").
SoNodeKitPath * SoKitCreatePathToPart(SoKit *this, const char
*partName, SbBool makeIfNeeded, const
SoPath *pathToExtend = NULL)
Returns a path that begins at this nodekit and ends at partName.
Searching for the part is the same as in SoKitGetPart(). NULL is
returned if partName cannot be found, or if makeIfNeeded is FALSE
and the part is not yet built. If the the part is retrieved and the
argument pathToExtend is NULL, the path returned begins at this and
ends at partName. If pathToExtend is not NULL, the path created is a
copy of pathToExtend with entries appended all the way down to
partName. It is okay for pathToExtend to go beyond the nodekit;
extra nodes will be popped off the tail before continuing from this
down to partName.
SbBool SoKitSetPart(SoKit *this, const char *partName,
SoNode *newPart)
Inserts the given node (not a copy) as the new part specified by
partName. See SoKitGetPart() for the syntax of partName. This method
adds any extra nodes needed to fit the part into the nodekit's
catalog. For example, if you call:
SoSepKitSetPart(mySepKit, "childList[0]", myNewChild);
the kit may need to create the part childList before it can install
myNewChild. Run-time type checking verifies that the node type of
newPart matches the type called for by partName. For example, if
partName was a material for an SoSeparatorKit, but newPart was an
SoTransform node, then the node would not be installed, and FALSE
would be returned.
If newPart is NULL, then the node specified by partName is removed.
If this renders any private parts useless (as occurs when you remove
the last child of an SoGroup node), they will also be removed. Hence
nodekits do not retain unnecessary nodes.
TRUE is returned on success, and FALSE upon error.
SbBool SoKitSet(SoKit *this, char *partName, char
*parameters)
SbBool SoKitSet2(SoKit *this, char *nameValuePairs)
These functions allow field values of parts (nodes) to be set. If
partName and parameters are used, then a single part is specified by
Page 6SoBaseKit(3IV)
partName; the field values are specified in parameters. The format
of paramaters is the Inventor File Format syntax. For example,
SoSepKitSet(mySepKit, "material", "diffuseColor 1 0 0 shininess 0.6");
sets the part material to the values "diffuseColor 1 0 0 shininess
0.6". The values used in parameters must of course be appropriate
for the node-type to which partName belongs. In this case, the
nodekit SoSeparatorKit has a part named material which is of type
SoMaterial.
The nameValuePairs syntax can be used to set the field values in
several different parts simultaneously. In this case, the argument
string, nameValuePairs contains name-value pairs: "partName1 {
parameters1 } ... partNameN { parametersN }".
For example,
SoSepKitSet2(mySepKit, "material { diffuseColor 1 1 1 }
transform { translation 4 3 .6 }");
SoSepKitSet2(mySepKit, "childList[0].material { ambientColor .5 .5 .5 }");
SbBool SoKitIsSearchingChildren()
void SoKitSetSearchingChildren(SbBool newVal)
Sets and queries if nodekit children are searched during
SoSearchAction traversal. By default, they are not.
SoType SoKitGetClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction,
SoHandleEventAction
Behaves like an SoGroup. Traverses each child in order.
SoRayPickAction
Traverses each child in order. Then, for any pick containing the kit
on its path, makes an SoNodeKitDetail as follows: Sets the
"detailNodeKit" (retrievable with SoNkDtlGetNodeKit()) to be a
pointer to itself. Sets the "detailPart" (retrievable with
SoNkDtlGetPart()) to be a pointer to the kit's leaf-most part that
lies on the pickPath. Sets the "detailPartName" (retrievable with
SoNkDtlGetPartName()) to be the partName of that part, as found in
the catalog.
Does not descend into nested nodekits. Each nodekit along the path
is the "detailPart" in its parent's detail. However, if the pick
path goes through a list part, a pointer to the child is used for
the "detailPart", and "detailPartName" is of the form "listName[i]".
Page 7SoBaseKit(3IV)
SoGetMatrixAction
Behaves like an SoGroup. Does nothing unless the kit is in the
middle of the path chain the action is being applied to. If so, the
children up to and including the next node in the chain are
traversed.
SoSearchAction
First, searches itself like an SoNode. Then, checks the value of
SoKitIsSearchingChildren(). If TRUE, traverses the children in
order. If FALSE, returns.
SoWriteAction
Begins by writing out regular fields, then writes out the parts. A
nodekit does not write out its parts the way an SoGroup writes out
its children. Instead, it writes each part as an SoSFNode field.
First the partName is written, then the node being used for that
part.
To keep the files terse, nodekits write out as few parts as
possible. However, nodekits always write a part if another instance
or a path is writing it. If this is not the case, parts are left out
according to the following rules:
[1] NULL parts only write if the catalog states they are created by
default.
[2] Empty SoGroup and SoSeparator nodes do not write.
[3] Non-leaf parts only write if they have non-default field values.
[4] List parts only write if they have children or if the container
node has non-default field values.
[5] Nested nodekit parts only write if they need to write one or
more parts, or if they have non-default field values.
CATALOG PARTS
_________________________________________________________
All parts
NULL by
Part Name Part Type Default Type Default
callbackList NodeKitListPart -- yes
_________________________________________________________
|
|
Page 8SoBaseKit(3IV)
________________________________________________________________
Extra information for list parts from above table
Part Name Container Type Permissible Types
Callback, EventCallback
callbackList Separator
________________________________________________________________
|
|
FILE FORMAT/DEFAULTS
BaseKit {
callbackList NULL
}
SEE ALSO
SoAppearanceKit, SoCameraKit, SoLightKit, SoNodeKit, SoNodeKitDetail,
SoNodeKitListPart, SoNodeKitPath, SoNodekitCatalog, SoSceneKit,
SoSeparatorKit, SoShapeKit, SoWrapperKit
Page 9