SoAnnotation man page on IRIX

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							     SoAnnotation(3IV)

NAME
     SoAnnotation (SoAnnot) - Annotation group node

INHERITS FROM
     SoBase > SoFieldContainer > SoNode > SoGroup > SoSeparator > SoAnnotation

SYNOPSIS
     #include <Inventor_c/nodes/SoAnnotation.h>

     typedef SoAnnotation  SoAnnot

	  Fields from class SoSeparator:

     SoSFEnum		 renderCaching
     SoSFEnum		 boundingBoxCaching
     SoSFEnum		 renderCulling
     SoSFEnum		 pickCulling

	  Functions from class SoAnnotation:

     SoAnnotation *	 SoAnnotCreate()
     SoType		 SoAnnotGetClassTypeId()

	  Functions from class SoSeparator:

     void		 SoAnnotSetNumRenderCaches(int howMany)
     int		 SoAnnotGetNumRenderCaches()

	  Functions from class SoGroup:

     void		 SoAnnotAddChild(SoAnnot *this, SoNode *child)
     void		 SoAnnotInsertChild(SoAnnot *this, SoNode *child, int
			      newChildIndex)
     SoNode *		 SoAnnotGetChild(const SoAnnot *this, int index)
     int		 SoAnnotFindChild(const SoAnnot *this, const SoNode
			      *child)
     int		 SoAnnotGetNumChildren(const SoAnnot *this)
     void		 SoAnnotRemoveChild(SoAnnot *this, int index)
     void		 SoAnnotRemoveChildNode(SoAnnot *this, SoNode *child)
     void		 SoAnnotRemoveAllChildren(SoAnnot *this)
     void		 SoAnnotReplaceChild(SoAnnot *this, int index, SoNode
			      *newChild)
     void		 SoAnnotReplaceChildNode(SoAnnot *this, SoNode
			      *oldChild, SoNode *newChild)

	  Functions from class SoNode:

     void		 SoAnnotSetOverride(SoAnnot *this, SbBool state)
     SbBool		 SoAnnotIsOverride(const SoAnnot *this)
     SoNode *		 SoAnnotCopy(const SoAnnot *this, SbBool
			      copyConnections = FALSE)

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SoAnnotation(3IV)

     SbBool		 SoAnnotAffectsState(const SoAnnot *this)
     SoNode *		 SoAnnotGetByName(const char *name)
     int		 SoAnnotGetByNameList(const char *name, SoNodeList
			      *list)

	  Functions from class SoFieldContainer:

     void		 SoAnnotSetToDflts(SoAnnot *this)
     SbBool		 SoAnnotHasDfltVals(const SoAnnot *this)
     SbBool		 SoAnnotFldsAreEq(const SoAnnot *this, const
			      SoFieldContainer *fc)
     void		 SoAnnotCopyFieldVals(SoAnnot *this, const
			      SoFieldContainer *fc, SbBool copyConnections =
			      FALSE)
     SbBool		 SoAnnotSet(SoAnnot *this, const char
			      *fieldDataString)
     void		 SoAnnotGet(SoAnnot *this, SbString *fieldDataString)
     int		 SoAnnotGetFields(const SoAnnot *this, SoFieldList
			      *resultList)
     SoField *		 SoAnnotGetField(const SoAnnot *this, const char
			      *fieldName)
     SbBool		 SoAnnotGetFieldName(const SoAnnot *this, const
			      SoField *field, SbName *fieldName)
     SbBool		 SoAnnotIsNotifyEnabled(const SoAnnot *this)
     SbBool		 SoAnnotEnableNotify(SoAnnot *this, SbBool flag)

	  Functions from class SoBase:

     void		 SoAnnotRef(SoAnnot *this)
     void		 SoAnnotUnref(const SoAnnot *this)
     void		 SoAnnotUnrefNoDelete(const SoAnnot *this)
     void		 SoAnnotTouch(SoAnnot *this)
     SoType		 SoAnnotGetTypeId(const SoAnnot *this)
     SbBool		 SoAnnotIsOfType(const SoAnnot *this, SoType type)
     void		 SoAnnotSetName(SoAnnot *this, const char *name)
     SbName		 SoAnnotGetName(const SoAnnot *this)

DESCRIPTION
     This group node delays rendering its children until all other nodes have
     been traversed, turning off depth buffer comparisons first. The result is
     that the shapes under the annotation node are rendered on top of the rest
     of the scene. This node is derived from SoSeparator, so it saves and
     restores traversal state for all actions.

     Note that if more than one annotation node is present in a graph, the
     order in which they are traversed determines the stacking order - later
     nodes are rendered on top of earlier ones. Also note that since depth
     buffer comparisons are disabled, complex 3D objects may not be rendered
     correctly when used under annotation nodes.

     Also note that the annotation node does nothing special when picking

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							     SoAnnotation(3IV)

     along a ray. That is, it does not modify the sorting order of intersected
     objects based on which ones are under annotation nodes. If your
     application uses annotation nodes and you want to ensure that objects
     under them are picked "in front of" other objects, you can tell the pick
     action that you want to pick all objects along the ray and then scan
     through the paths in the resulting picked point instances to see if any
     of them passes through an annotation node. Your program can then decide
     what to do in such a case.

FUNCTIONS
     SoAnnotation *	 SoAnnotCreate()
	  Creates an annotation node with default settings.

     SoType		 SoAnnotGetClassTypeId()
	  Returns type identifier for this class.

ACTION BEHAVIOR
     SoGLRenderAction
	  Delays rendering its children until all other nodes have been
	  traversed, turning off depth buffer comparisons first.

     SoCallbackAction, SoGetBoundingBoxAction, SoGetMatrixAction,
     SoRayPickAction, SoSearchAction
	  Same as SoSeparator

FILE FORMAT/DEFAULTS
     Annotation {
	  renderCaching	      AUTO
	  boundingBoxCaching  AUTO
	  renderCulling	      AUTO
	  pickCulling	      AUTO
     }

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