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						 SbSphereSectionProjector(3IV)

NAME
     SbSphereSectionProjector (SbSphSectProj) - sphere-section projector

INHERITS FROM
     SbProjector > SbSphereProjector > SbSphereSectionProjector

SYNOPSIS
     #include <Inventor_c/projectors/SbSphereSectionProjector.h>

     typedef SbSphereSectionProjector
			 SbSphSectProj

	  Functions from class SbSphereSectionProjector:

     SbSphereSectionProjector *	 SbSphSectProjCreate(float edgeTol = .9,
				      SbBool orientToEye = TRUE)
     SbSphereSectionProjector *	 SbSphSectProjCreateSph(const SbSphere *sph,
				      float edgeTol = .9, SbBool orientToEye =
				      TRUE)
     void			 SbSphSectProjDelete(SbSphSectProj *this)
     void			 SbSphSectProjSetTol(SbSphSectProj *this,
				      float edgeTol)
     float			 SbSphSectProjGetTol(const SbSphSectProj
				      *this)
     void			 SbSphSectProjSetRadialFactor(SbSphSectProj
				      *this, float radialFactor = 0.0)
     float			 SbSphSectProjGetRadialFactor(const
				      SbSphSectProj *this)
     SbBool			 SbSphSectProjIsWithinTol(SbSphSectProj *this,
				      const SbVec3f *point)

	  Functions from class SbSphereProjector:

     SbVec3f		 SbSphSectProjProjectGetRot(SbSphSectProj *this, const
			      SbVec2f *point, SbRotation *rot)
     SbRotation		 SbSphSectProjGetRot(SbSphSectProj *this, const
			      SbVec3f *point1, const SbVec3f *point2)
     void		 SbSphSectProjSetSph(SbSphSectProj *this, const
			      SbSphere *sph)
     const SbSphere *	 SbSphSectProjGetSph(const SbSphSectProj *this)
     void		 SbSphSectProjSetOrientToEye(SbSphSectProj *this,
			      SbBool orientToEye)
     SbBool		 SbSphSectProjIsOrientToEye(const SbSphSectProj *this)
     void		 SbSphSectProjSetFront(SbSphSectProj *this, SbBool
			      isFront)
     SbBool		 SbSphSectProjIsFront(const SbSphSectProj *this)
     SbBool		 SbSphSectProjIsPointInFront(const SbSphSectProj
			      *this, const SbVec3f *point)

	  Functions from class SbProjector:

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SbSphereSectionProjector(3IV)

     SbVec3f		   SbSphSectProjProject(SbSphSectProj *this, const
				SbVec2f *point)
     void		   SbSphSectProjSetViewVol(SbSphSectProj *this, const
				SbViewVolume *vol)
     const SbViewVolume *  SbSphSectProjGetViewVol(const SbSphSectProj *this)
     void		   SbSphSectProjSetWorkSpace(SbSphSectProj *this,
				const SbMatrix *space)
     const SbMatrix *	   SbSphSectProjGetWorkSpace(const SbSphSectProj
				*this)
     SbProjector *	   SbSphSectProjCopy(const SbSphSectProj *this)

DESCRIPTION
     SbSphereSectionProjector projects a window space point (usually based on
     the mouse location) onto the section of a sphere that has been sliced by
     a plane. Two projected points can produce a rotation about the sphere's
     center.  The tolerance slice can be specified as a fraction of the radius
     of the sphere. The projection point will not extend beyond the sliced
     portion of the sphere.

     Incremental changes (delta rotation) can be computed during interactive
     sessions. Sphere projectors are typically used to write interactive 3D
     manipulators and viewers.

FUNCTIONS
     SbSphereSectionProjector *	 SbSphSectProjCreate(float edgeTol = .9,
				      SbBool orientToEye = TRUE)
     SbSphereSectionProjector *	 SbSphSectProjCreateSph(const SbSphere *sph,
				      float edgeTol = .9, SbBool orientToEye =
				      TRUE)
	  Constructors. The first uses a default sphere centered at the origin
	  with radius 1.0; the sphere is supplied in the second. The position
	  of the plane which slices the sphere into a section is specified as
	  a fraction of the sphere radius with the parameter edgeTol. A
	  tolerance value of 1.0 positions the plane down the center of the
	  sphere. A tolerance value of 0.5 defines the longitudinal plane
	  halfway between the center and the outside edge of the sphere. The
	  default value is .9, so that almost half the sphere is in front of
	  the plane. The orientToEye parameter determines whether the plane is
	  perpendicular to the eye, or perpendicular to the sphere's Z axis.
	  Setting that parameter to TRUE (the default) specifies that the
	  plane be perpendicular to the eye, which is most often the desired
	  behavior.

	  The default view volume is undefined, and the working space is
	  identity.

     void			 SbSphSectProjDelete(SbSphSectProj *this)
	  Destructor.

     void			 SbSphSectProjSetTol(SbSphSectProj *this,
				      float edgeTol)

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						 SbSphereSectionProjector(3IV)

     float			 SbSphSectProjGetTol(const SbSphSectProj
				      *this)
	  Set and get the edge tolerance as a fraction of the radius of the
	  sphere. If this is 1.0, the projector is a hemisphere. If this is
	  .1, the projector is a slice of the sphere with radius .1*radius.
	  Default is .9.

     void			 SbSphSectProjSetRadialFactor(SbSphSectProj
				      *this, float radialFactor = 0.0)
     float			 SbSphSectProjGetRadialFactor(const
				      SbSphSectProj *this)
	  Set and get the radial rotation factor. When the mouse is dragged
	  off the edge of the sphere, the mouse motion can be classified as
	  either tangential (moving in a circle around the sphere) or radial
	  (moving toward or away from the center). The tangential motion will
	  always map to a rotation around the center, (like the hands of a
	  clock). The radial motion, by default, has no effect. But if you set
	  the radialFactor to be > 0.0, this motion will make the sphere
	  rotate as if the mouse is pulling the top of the sphere out toward
	  the mouse. If radialFactor = 1.0, then pulling has a `normal' feel
	  (that is, the mouse motion causes the same amount of rotation as if
	  you had rotated by hitting the actual surface of the sphere).
	  Default is 0.0

     SbBool			 SbSphSectProjIsWithinTol(SbSphSectProj *this,
				      const SbVec3f *point)
	  Find whether this point on the sphere or tolerance plane is within
	  tolerance.

FILE FORMAT/DEFAULTS
     SphereSectionProjector {
     }

SEE ALSO
     SbCylinderProjector, SbCylinderSectionProjector,
     SbCylinderPlaneProjector, SbCylinderSheetProjector, SbLineProjector,
     SbPlaneProjector, SbSpherePlaneProjector, SbSphereSheetProjector

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