SbColor man page on IRIX

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								  SbColor(3IV)

NAME
     SbColor (SbCol) - color vector class

INHERITS FROM
     SbVec3f > SbColor

SYNOPSIS
     #include <Inventor_c/SbColor.h>

     typedef SbColor	 SbCol

	  Functions from class SbColor:

     SbColor *		 SbColSetH_S_V(SbCol *this, float h, float s, float v)
     SbColor *		 SbColSetHSV(SbCol *this, const float hsv[3])
     void		 SbColGetH_S_V(const SbCol *this, float *h, float *s,
			      float *v)
     void		 SbColGetHSV(const SbCol *this, float hsv[3])
     SbColor *		 SbColSetPacked(SbCol *this, uint32_t rgba, float*
			      transparency)
     uint32_t		 SbColGetPacked(const SbCol *this, float transparency
			      = 0.0)

	  Functions from class SbVec3f:

     SbVec3f		 SbColCross(const SbCol *this, const SbVec3f *v)
     SbBool		 SbColEquals(const SbCol *this, const SbVec3f v, float
			      tolerance)
     SbVec3f		 SbColGetClosestAxis(const SbCol *this)
     float		 SbColNorm(SbCol *this)
     int		 SbColIsEq(SbCol *this, const SbVec3f *v1, const
			      SbVec3f *v2)
     int		 SbColIsNEq(SbCol *this, const SbVec3f *v1, const
			      SbVec3f *v2)

	  Macros from class SbColor:

     SbColGetRGB(float array[3], SbVec3f src)
     SbColGetR_G_B(float r, float g, float b, _src)
     SbColSetRGB(SbVec3f dest, float src[3])
     SbColSetR_G_B(SbVec3f dest, float r, float g, float b)
     SbColMult(SbVec3f clr, float s)
     SbColDiv(SbVec3f clr, float s)
     SbColAdd(SbVec3f dest, SbVec3f clr1, SbVec3f clr2)
     SbColSub(SbVec3f dest, SbVec3f clr1, SbVec3f clr2)

	  Macros from class SbVec3f:

     SbV3fDot(SbVec3f vec0, SbVec3f vec1)
     SbV3fGetXYZ(float array[3], SbVec3f vec)
     SbV3fGetX_Y_Z(float x, float y, float z, SbVec3f vec)
     SbV3fLen(SbVec3f vec)

Page 1

SbColor(3IV)

     SbV3fNegate(SbVec3f vec)
     SbV3fSetXYZ(SbVec3f vec, float array[3])
     SbV3fSetX_Y_Z(SbVec3f vec, float x, float y, float z)
     SbV3fMultBy(SbVec3f vec, float scalar)
     SbV3fDivBy(SbVec3f vec, float scalar)
     SbV3fAdd(SbVec3f dest, SbVec3f src1, SbVec3f src2)
     SbV3fSub(SbVec3f dest, SbVec3f src1, SbVec3f src2)

DESCRIPTION
     This class is used to represent an RGB color. Each component of the
     vector is a floating-point number between 0.0 and 1.0. There are routines
     to convert back and forth between RGB and HSV.  Note that this object
     does not have Create or Delete functions. It is considered a simple
     datatype and should be declared and/or malloc'd as a simple C struct:

	       /* This is defined in Inventor_c/SbColor.h: */
	       struct SbColor {
				float rgb[3];
	       };
	       typedef SbColor SbCol;

	       /* This is what your code should look like: */
	       SbCol   c1, c2;

	       /* The next two lines show two ways to edit the color. */
	       c1.rgb[0] = 1.0; c1.rgb[1] = 0.0; c1.rgb[2] = 1.0;
	       SbColSetR_G_B( c2, 1.0, 0.0, 1.0 );

     NOTE: No constructors/destructor for C-api.

FUNCTIONS
     SbColor *		 SbColSetH_S_V(SbCol *this, float h, float s, float v)
	  Sets value of color vector from 3 HSV (Hue, Saturation, and Value)
	  components. Value is the same as brightness of the color.

     SbColor *		 SbColSetHSV(SbCol *this, const float hsv[3])
	  Sets value of color vector from array of 3 HSV components

     void		 SbColGetH_S_V(const SbCol *this, float *h, float *s,
			      float *v)
	  Returns 3 individual HSV components

     void		 SbColGetHSV(const SbCol *this, float hsv[3])
	  Returns an array of 3 HSV components

     SbColor *		 SbColSetPacked(SbCol *this, uint32_t rgba, float*
			      transparency)
	  Sets value of color vector from an RGBA packed color value. The
	  packed color format expressed in hexadecimal is 0xrrggbbaa, where

Page 2

								  SbColor(3IV)

				   rr is the red value
				   gg is the green value
				   bb is the blue value
				   aa is the alpha value

	  RGBA component values range from 0 to 0xFF (255). The returned
	  transparency value is a floating point value between 0.0 (opaque)
	  and 1.0 (completely transparent). It is derived from the alpha
	  component of the RGBA color.

     uint32_t		 SbColGetPacked(const SbCol *this, float transparency
			      = 0.0)
	  Returns an RGBA packed color value, derived from the color vector
	  and the passed transparency value. The alpha component is set to
	  (1.0 - transparency) * 255, resulting in a hex value between 0 and
	  0xFF.	 If transparency not specified, alpha is set to 0xFF (opaque).

MACROS
     SbColGetRGB(float array[3], SbVec3f src)
     SbColGetR_G_B(float r, float g, float b, _src)
	  Returns color components.

     SbColSetRGB(SbVec3f dest, float src[3])
     SbColSetR_G_B(SbVec3f dest, float r, float g, float b)
	  Sets the color.

     SbColMult(SbVec3f clr, float s)
	  Multiply the color components by a scalar value.

     SbColDiv(SbVec3f clr, float s)
	  Divide the color components by a scalar value.

     SbColAdd(SbVec3f dest, SbVec3f clr1, SbVec3f clr2)
	  Add two colors together.

     SbColSub(SbVec3f dest, SbVec3f clr1, SbVec3f clr2)
	  Subtract clr2 from clr1.

FILE FORMAT/DEFAULTS
     Color {
     }

SEE ALSO
     SbVec3f

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