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QCanvas(3qt)					     QCanvas(3qt)

NAME
       QCanvas - 2D graphic area upon which

       #include <qcanvas.h>

       Inherits QObject.

   Public Members
       QCanvas ( QObject * parent = 0, const char * name = 0 )
       QCanvas ( int w, int h )
       QCanvas ( QPixmap p, int h, int v, int tilewidth, int
	   tileheight )
       virtual ~QCanvas ()
       virtual void setTiles ( QPixmap tiles, int h, int v, int
	   tilewidth, int tileheight )
       virtual void setBackgroundPixmap ( const QPixmap & p )
       QPixmap backgroundPixmap () const
       virtual void setBackgroundColor ( const QColor & c )
       QColor backgroundColor () const
       virtual void setTile ( int x, int y, int tilenum )
       int tile ( int x, int y ) const
       int tilesHorizontally () const
       int tilesVertically () const
       int tileWidth () const
       int tileHeight () const
       virtual void resize ( int width, int height )
       int width () const
       int height () const
       QSize size () const
       bool onCanvas ( int x, int y ) const
       bool onCanvas ( const QPoint & p ) const
       bool validChunk ( int x, int y ) const
       bool validChunk ( const QPoint & p ) const
       int chunkSize () const
       virtual void retune ( int chunksize, int maxclusters=100 )
       bool sameChunk ( int x1, int y1, int x2, int y2 ) const
	   (internal)
       virtual void setChangedChunk ( int i, int j ) (internal)
       virtual void setChangedChunkContaining ( int x, int y )
	   (internal)
       virtual void setAllChanged ()
       virtual void setChanged ( const QRect & inarea )
       void addItemToChunk ( QCanvasItem *, int i, int j )
	   (internal)
       void removeItemFromChunk ( QCanvasItem *, int i, int j )
	   (internal)
       void addItemToChunkContaining ( QCanvasItem *, int x, int
	   y ) (internal)
       void removeItemFromChunkContaining ( QCanvasItem *, int x,
	   int y ) (internal)
       QCanvasItemList allItems ()
       QCanvasItemList collisions ( const QPoint & ) const
       QCanvasItemList collisions ( const QRect & ) const

Trolltech AS		   13 June 2001				1

QCanvas(3qt)					     QCanvas(3qt)

       QCanvasItemList collisions ( const QPointArray & pa, const
	   QCanvasItem * item, bool exact ) const
       virtual void addView ( QCanvasView * ) (internal)
       virtual void removeView ( QCanvasView * ) (internal)
       void drawArea ( const QRect &, QPainter * p=0, bool
	   double_buffer=TRUE ) (internal)
       virtual void addItem ( QCanvasItem * ) (internal)
       virtual void addAnimation ( QCanvasItem * ) (internal)
       virtual void removeItem ( QCanvasItem * ) (internal)
       virtual void removeAnimation ( QCanvasItem * ) (internal)
       virtual void setAdvancePeriod ( int ms )
       virtual void setUpdatePeriod ( int ms )
       virtual void setDoubleBuffering ( bool y )

   Public Slots
       virtual void advance ()
       virtual void update ()

   Signals
       void resized ()

   Protected Members
       virtual void drawBackground ( QPainter &, const QRect &
	   area )
       virtual void drawForeground ( QPainter &, const QRect &
	   area )

DESCRIPTION
       The QCanvas class is a 2D graphic area upon which
       QCanvasItem objects exist.

       A QCanvas contains any number of QCanvasItem subclassed
       objects and has any number of QCanvasView widgets
       observing some part of the canvas.

       A canvas containing many items is different to a widgets
       containing many subwidgets in the following ways:

       Items are drawn much faster than widgets, especially when
       non- rectangular.

       Items use less memory than widgets.

       You can do efficient item-to-item hit tests ("collision
       detection") with items in a canvas.

       Finding items in an area is efficient.

       You can have multiple views of a canvas.

       Widgets of course offer richer functionality, such as
       hierarchies, events, layout, etc.

Trolltech AS		   13 June 2001				2

QCanvas(3qt)					     QCanvas(3qt)

Drawing
       A canvas has a solid background and a foreground. By
       default, the canvas will have a white background, which
       can be changed with setBackgroundColor(). If you want an
       image, use setBackgroundPixmap(). A third option is to use
       tiles, where the canvas background is a matrix of small
       images all the same size, each chosen from a defined
       larger pixmap. See setTiles().

       On top of the background are objects of QCanvasItems
       subclasses. Each item has a Z-height (see
       QCanvasItem::z()), with the lower-Z items on the
       background and higher-Z items on top of them.

       Above everything in the canvas is the foreground, as
       defined by the drawForeground() function. By default this
       function draws nothing.

       Changes to the items on the canvas are refreshed to the
       views whenever update() is called, including creation of
       new items, movement of item, change of shape, change of
       visibility, and destruction.

       Note that like QWidgets, QCanvasItems are always hidden
       when they are created, so you must show() them some time
       after creating them if you wish them to be visible.

Animation
       QCanvas has some built-in animation features. If you call
       QCanvasItem::setVelocity() on an item, it will move
       forward whenever advance() is call. The advance() function
       also calls update(), so you only need to call one or the
       other. If no items have a velocity, then advance() is the
       same as update().

       You can have advance() or update() called automatically
       with setAdvancePeriod() or setUpdatePeriod() respectively.

Collision Detection
       Items on the canvas can be tested for collisions with
       these functions, each of which returns a list of items
       which match the hit, sorted from top to bottom (ie. by
       decreasing QCanvasItem::z() value).

       collisions(QPoint) - items which will collide with a
       point.

       collisions(QRect) - items which will collide with a
       rectangle.

       You can also test for item-to-item collisions with
       QCanvasItem::collisions().

Trolltech AS		   13 June 2001				3

QCanvas(3qt)					     QCanvas(3qt)

MEMBER FUNCTION DOCUMENTATION
QCanvas::QCanvas ( QObject * parent = 0, const char * name = 0 )
       Create a QCanvas with no size. You will want to call
       resize(int,int) at some time after creation.

QCanvas::QCanvas ( QPixmap p, int h, int v, int tilewidth, int
       tileheight )
       Constructs a QCanvas which will be composed of h tiles
       horizontally and v tiles vertically. Each tile will be an
       image tilewidth by tileheight pixels from pixmap p.

       The pixmap p is a list of tiles, arranged left to right,
       top to bottom, with tile 0 in the top-left corner, tile 1
       next to the right, and so on.

       The QCanvas is initially sized to show exactly the given
       number of tiles horizontally and vertically. If it is
       resized to be larger, the entire matrix of tiles will be
       repeated as much as necessary to cover the area. If it is
       smaller, tiles to the right and bottom will not be
       visible.

QCanvas::QCanvas ( int w, int h )
       Constructs a QCanvas with that is w pixels wide and h
       pixels high.

QCanvas::~QCanvas () [virtual]
       Destructs the canvas. Does also destroy all items on the
       canvas.

void QCanvas::advance () [virtual slot]
       Advances the animation of items on the canvas and
       refreshes all changes to all views of the canvas.

       The advance is done in two phases. In phase 0, the
       QCanvasItem:advance() function of each animated item is
       called with paramater 0. Then all items are called again,
       with parameter 1. In phase 0, the items should not change
       position, merely examine other items on the canvas for
       which special processing is required, such as collisions
       between items. In phase 1, all items should change
       positions, ignoring any other items on the canvas. This
       two-phase approach allows for considerations of
       "fairness", though no QCanvasItem subclasses supplied with
       Qt do anything interesting in phase 0.

       The canvas can be configured to call this function
       periodically with setAdvancePeriod().

       See also update().

QCanvasItemList QCanvas::allItems ()
       Returns a list of all items in the canvas.

Trolltech AS		   13 June 2001				4

QCanvas(3qt)					     QCanvas(3qt)

QColor QCanvas::backgroundColor () const
       Returns the color set by setBackgroundColor(). By default,
       this is white.

       Note that this function is not a reimplementation of
       QWidget::backgroundColor() (QCanvas is not a subclass of
       QWidget), but all QCanvasViews that are viewing the canvas
       will set their backgrounds to this

       See also setBackgroundColor() and backgroundPixmap().

QPixmap QCanvas::backgroundPixmap () const
       Returns the pixmap set by setBackgroundPixmap(). By
       default, this is a null pixmap.

       See also setBackgroundPixmap() and backgroundColor().

int QCanvas::chunkSize () const
       Returns the chunk size of the canvas as set at
       construction.

       See also retune().

QCanvasItemList QCanvas::collisions ( const QPoint & p ) const
       Returns a list of items which intersect with the point p,
       sorted from shallowest to deepest.

QCanvasItemList QCanvas::collisions ( const QPointArray &
       chunklist, const QCanvasItem * item, bool exact ) const
       Returns a list of items which intersect with the chunks
       listed in chunklist, excluding item. If exact is TRUE,
       only only those which actually QCanvasItem::collidesWith()
       item are returned, otherwise items are included just for
       being in the chunks.

       This is a utility function mainly used to implement the
       simpler QCanvasItem::collisions() function.

QCanvasItemList QCanvas::collisions ( const QRect & r ) const
       Returns a list of items which intersect with the rectangle
       r, sorted from shallowest to deepest.

void QCanvas::drawBackground ( QPainter & painter, const QRect &
       clip ) [virtual protected]
       This virtual function is called for all updates of the
       QCanvas. It renders any background graphics. If the canvas
       has a background pixmap or a tiled background, that
       graphic is used, otherwise the canvas is cleared in the
       background color.

       If the graphics for an area change, you must explicitly
       call setChanged(const QRect&) for the result to be visible
       when update() is next called.

Trolltech AS		   13 June 2001				5

QCanvas(3qt)					     QCanvas(3qt)

       See also setBackgroundColor(), setBackgroundPixmap() and
       setTiles().

void QCanvas::drawForeground ( QPainter & painter, const QRect &
       clip ) [virtual protected]
       This virtual function is called for all updates of the
       QCanvas. It renders any foreground graphics.

       The same warnings regarding change apply to this method as
       for drawBackground().

       The default is to draw nothing.

int QCanvas::height () const
       Returns the height of the canvas, in pixels.

bool QCanvas::onCanvas ( const QPoint & p ) const
       Returns whether the pixel position p is on the canvas.

bool QCanvas::onCanvas ( int x, int y ) const
       Returns whether the pixel position (x, y) is on the
       canvas.

void QCanvas::resize ( int w, int h ) [virtual]
       Changes the size of the QCanvas. This is a slow operation.

void QCanvas::resized () [signal]
       This signal is emitted whenever the canvas is resized.
       Each QCanvasView connects to this signal to keep the
       scrollview size correct.

void QCanvas::retune ( int chunksze, int mxclusters=100 )
       [virtual]
       Change the efficiency tuning parameters to mxclusters
       clusters, each of size chunksze (square). This is a slow
       operation if you have many objects on the canvas.

       Internally, a canvas uses a low-resolution "chunk matrix"
       to keep track of all the items in the canvas. In Qt 2.2,
       the default for a 1024x1024 pixel canvas is to have a
       64x64 chunk matrix, where each of those chunks collects
       items in a 16x16 pixel square.

       This default is also affected by setTiles(). You can tune
       this default by using retune(), for example if you have a
       very large canvas and want to trade off speed for memory
       then you might set the chunk size to 32 or 64.

       chunksze is the size of square chunk used to break up the
       QCanvas into area to be considered for redrawing. It
       should be about the average size of items in the QCanvas.
       Chunks too small increase the amount of calculation
       required when drawing. Chunks too large increase the
       amount of drawing that is needed.

Trolltech AS		   13 June 2001				6

QCanvas(3qt)					     QCanvas(3qt)

       mxclusters is the number of rectangular groups of chunks
       that will be separately drawn. If the QCanvas has a large
       number of small, dispersed items, this should be about
       that number. The more clusters the slower the redraw, but
       also the bigger clusters are the slower the redraw, so a
       balance is needed. Testing indicates that a large number
       of clusters is almost always best.

void QCanvas::setAdvancePeriod ( int ms ) [virtual]
       Sets the canvas to call advance() every ms milliseconds.
       Any previous setting by setAdvancePeriod() or
       setUpdatePeriod() is cancelled.

void QCanvas::setAllChanged () [virtual]
       Sets all views of the canvas to be entirely redrawn when
       update() is next called.

void QCanvas::setBackgroundColor ( const QColor & c ) [virtual]
       Sets the solid background to be the color c.

       See also backgroundColor(), setBackgroundPixmap() and
       setTiles().

void QCanvas::setBackgroundPixmap ( const QPixmap & p ) [virtual]
       Sets the solid background to be p, repeated as necessary
       to cover the entire canvas.

       See also backgroundPixmap(), setBackgroundColor() and
       setTiles().

void QCanvas::setChanged ( const QRect & area ) [virtual]
       Sets all views of area to be entirely redrawn when
       update() is next called.

void QCanvas::setDoubleBuffering ( bool y ) [virtual]
       Turns double-buffering on if y is TRUE, or off if it is
       FALSE. The default is to use double-buffering.

       Turning off double-buffering casuses the redrawn areas to
       flicker a bit. This can help understand the the
       optimizations made by QCanvas and also gives a (usually
       small) performance improvement.

void QCanvas::setTile ( int x, int y, int tilenum ) [virtual]
       Sets the tile at (x, y) to use tile number tilenum, which
       is an index into the tile pixmaps. The canvas will update
       appropriately when update() is next called.

       The images are taken from the pixmap set by setTiles() and
       are arranged in the pixmap left to right, top to bottom,
       with tile 0 in the top-left corner, tile 1 next to the
       right, and so on.

       See also tile() and setTiles().

Trolltech AS		   13 June 2001				7

QCanvas(3qt)					     QCanvas(3qt)

void QCanvas::setTiles ( QPixmap p, int h, int v, int tilewidth,
       int tileheight ) [virtual]
       Sets the QCanvas to be composed of h tiles horizontally
       and v tiles vertically. Each tile will be an image
       tilewidth by tileheight pixels from pixmap p.

       The pixmap p contains the tiles arranged left to right,
       top to bottom, with tile 0 in the top-left corner, tile 1
       to the right of tile 0, and so on.

       If the QCanvas is larger than the matrix of tiles, the
       entire matrix is repeated as necessary to cover the area.
       If it is smaller, tiles to the right and bottom are not
       visible.

       The width and height of p must be multipless of tilewidth
       and tileheight. If they are not, the action of this
       function is unspecified.

void QCanvas::setUpdatePeriod ( int ms ) [virtual]
       Sets the canvas to call update() every ms milliseconds.
       Any previous setting by setAdvancePeriod() or
       setUpdatePeriod() is cancelled.

QSize QCanvas::size () const
       Returns the size of the canvas, in pixels.

int QCanvas::tile ( int x, int y ) const
       Returns the tile at (x, y). Initially, all tiles are 0.

       Warning: The parameters must be within range.

       See also setTile().

int QCanvas::tileHeight () const
       Returns the height of each tile.

int QCanvas::tileWidth () const
       Returns the width of each tile.

int QCanvas::tilesHorizontally () const
       Returns the number of tiles horizontally.

int QCanvas::tilesVertically () const
       Returns the number of tiles vertically.

void QCanvas::update () [virtual slot]
       Refreshes all changes to all views of the canvas.

       See also advance().

bool QCanvas::validChunk ( const QPoint & p ) const
       Returns whether the chunk position p is on the canvas.

Trolltech AS		   13 June 2001				8

QCanvas(3qt)					     QCanvas(3qt)

bool QCanvas::validChunk ( int x, int y ) const
       Returns whether the chunk position (x, y) is on the
       canvas.

int QCanvas::width () const
       Returns the width of the canvas, in pixels.

void QCanvas::addAnimation ( QCanvasItem * item ) [virtual]
       For internal use only.

void QCanvas::addItem ( QCanvasItem * item ) [virtual]
       For internal use only.

void QCanvas::addItemToChunk ( QCanvasItem * g, int x, int y )
       For internal use only.

void QCanvas::addItemToChunkContaining ( QCanvasItem * g, int x,
       int y )
       For internal use only.

void QCanvas::addView ( QCanvasView * view ) [virtual]
       For internal use only.

void QCanvas::drawArea ( const QRect & inarea, QPainter * p=0,
       bool double_buffer=TRUE )
       For internal use only.

void QCanvas::removeAnimation ( QCanvasItem * item ) [virtual]
       For internal use only.

void QCanvas::removeItem ( QCanvasItem * item ) [virtual]
       For internal use only.

void QCanvas::removeItemFromChunk ( QCanvasItem * g, int x, int y
       )
       For internal use only.

void QCanvas::removeItemFromChunkContaining ( QCanvasItem * g,
       int x, int y )
       For internal use only.

void QCanvas::removeView ( QCanvasView * view ) [virtual]
       For internal use only.

bool QCanvas::sameChunk ( int x1, int y1, int x2, int y2 ) const
       For internal use only.

void QCanvas::setChangedChunk ( int x, int y ) [virtual]
       For internal use only.

void QCanvas::setChangedChunkContaining ( int x, int y )
       [virtual]
       For internal use only.

Trolltech AS		   13 June 2001				9

QCanvas(3qt)					     QCanvas(3qt)

SEE ALSO
       http://doc.trolltech.com/qcanvas.html
       http://www.trolltech.com/faq/tech.html

COPYRIGHT
       Copyright 1992-2001 Trolltech AS,
       http://www.trolltech.com.  See the license file included
       in the distribution for a complete license statement.

AUTHOR
       Generated automatically from the source code.

BUGS
       If you find a bug in Qt, please report it as described in
       http://doc.trolltech.com/bughowto.html.	Good bug reports
       make our job much simpler. Thank you.

       In case of content or formattting problems with this
       manual page, please report them to qt-bugs@trolltech.com.
       Please include the name of the manual page (qcanvas.3qt)
       and the Qt version (2.3.1).

Trolltech AS		   13 June 2001			       10

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