DRAW-POINTER(2)DRAW-POINTER(2)NAME
Pointer - state of a pointer device such as a mouse
SYNOPSIS
include "draw.m";
draw := load Draw Draw->PATH;
Pointer: adt
{
buttons: int;
xy: Point;
};
DESCRIPTION
buttons Each button on the device corresponds to a bit in buttons;
zero bits indicate released (or non-existent), and one bits
indicate pressed. The bits, from least to most significant
positions, represent the buttons from left to right.
xy The pointer's screen coordinates.
Mux(1) uses the cptr member of the Draw->Context adt to pass pointer
events through to applications.
SEE ALSOdevpointer(2), mouse in tk(2)DRAW-POINTER(2)