UTF(6)UTF(6)NAME
UTF, Unicode, ASCII, rune - character set and format
DESCRIPTION
The Inferno character set and representation are based on the Unicode
Standard and on the ISO multibyte UTF-8 encoding (Universal Character
Set Transformation Format, 8 bits wide). The Unicode Standard repre‐
sents its characters in 21 bits; UTF-8 represents such values in an
8-bit byte stream. Throughout this manual, UTF-8 is shortened to UTF.
Internally, programs store individual Unicode characters as 32-bit
integers, of which only 21 bits are currently used. Documentation
often refers to them as `runes', following Plan 9. However, any exter‐
nal manifestation of textual information, in files or at the interface
between programs, uses the machine-independent, byte-stream encoding
called UTF.
UTF is designed so the 7-bit ASCII set (values hexadecimal 00 to 7F),
appear only as themselves in the encoding. Characters with values
above 7F appear as sequences of two or more bytes with values only from
80 to FF.
The UTF encoding of the Unicode Standard is backward compatible with
ASCII: programs presented only with ASCII work on Inferno even if not
written to deal with UTF, as do programs that deal with uninterpreted
byte streams. However, programs that perform semantic processing on
characters must convert from UTF to runes in order to work properly
with non-ASCII input. Normally, all necessary conversions are done by
the Limbo compiler and execution envirnoment, when converting between
array of byte and string , but sometimes more is needed, such as when a
program receives UTF input one byte at a time; see sys-byte2char(2) for
routines to handle such processing.
Letting numbers be binary, a rune x is converted to a multibyte UTF
sequence as follows:
01. x in [000000.00000000.0bbbbbbb] → 0bbbbbbb
10. x in [000000.00000bbb.bbbbbbbb] → 110bbbbb, 10bbbbbb
11. x in [000000.bbbbbbbb.bbbbbbbb] → 1110bbbb, 10bbbbbb, 10bbbbbb
100. x in [bbbbbb.bbbbbbbb.bbbbbbbb] → 1110bbbb, 10bbbbbb, 10bbbbbb,
10bbbbbb
Conversion 01 provides a one-byte sequence that spans the ASCII charac‐
ter set in a compatible way. Conversions 10, 11 and 100 represent
higher-valued characters as sequences of two, three or four bytes with
the high bit set. Inferno does not support the 5 and 6 byte sequences
proposed by X-Open. When there are multiple ways to encode a value,
for example rune 0, the shortest encoding is used.
In the inverse mapping, any sequence except those described above is
incorrect and is converted to the rune hexadecimal FFFD.
FILES
/lib/unicode
table of characters and descriptions, suitable for look(1).
SEE ALSOascii(1), tcs(1), sys-byte2char(2), keyboard(6), The Unicode Standard.
UTF(6)