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X11PERF(1)					     X11PERF(1)

NAME
       x11perf - X11 server performance test program

SYNTAX
       x11perf [ -option ... ]

DESCRIPTION
       The x11perf program runs one or more performance tests and
       reports how fast an X server can execute the tests.

       Many graphics benchmarks assume that the graphics  device
       is  used to display the output of a single fancy graphics
       application, and that the user gets his work done on  some
       other  device,  like  a terminal.  Such benchmarks usually
       measure drawing speed for lines, polygons, text, etc.

       Since workstations are not  used as  standalone	graphics
       engines, but  as super-terminals, x11perf measures window
       management performance as  well	as  traditional graphics
       performace.   x11perf  includes benchmarks for the time it
       takes to create and map windows (as when you start  up  an
       application);  to  map  a pre-existing set of windows onto
       the screen (as when you deiconify an application or pop up
       a  menu); and to rearrange windows (as when you slosh win-
       dows to and fro trying to find the one you want).

       x11perf also measures graphics performance for  operations
       not normally used in standalone graphics displays, but are
       nonetheless used frequently by X applications.  Such oper-
       ations  include	CopyPlane  (used to map bitmaps into pix-
       els), scrolling (used in text windows), and various  stip-
       ples  and  tiles (used	for  CAD  and  color half-toning,
       respectively).

       x11perf should be used to analyze particular strengths and
       weaknesses  of  servers, and  is	 most useful to a server
       writer who wants to analyze and improve a server.  x11perf
       is  meant to comprehensively exercise just about every X11
       operation you can perform; it does not  purport	to  be	a
       representative  sample of the operations that X11 applica-
       tions actually use.  While it can be used as a  benchmark,
       it  was	written and is intended as a performance testing
       tool.

       As such, x11perf DOES NOT whittle down measurements  to	a
       single  ``HeXStones''  or  ``MeXops'' number.  We consider
       such numbers to be uninformative at best and misleading at
       worst.	Some  servers  which  are  very fast for certain
       applications can be very slow for others.  No single  num-
       ber or small set of numbers are sufficient to characterize
       how an X implementation will perform on all  applications.
       However, by  knowledge	of your favorite application, you
       may be able to use the numbers x11perf reports to  predict
       its performance on a given X implementation.

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X11PERF(1)					     X11PERF(1)

       That  said, you might also want to look at x11perfcomp(1),
       a program to compare  the  outputs  of  different  x11perf
       runs.  You provide a list of files containing results from
       x11perf, and it lays them out in a nice tabular format.

       For repeatable results, x11perf	should	be  run using	a
       local connection on a freshly-started server.  The default
       configuration runs each test 5 times, in order to  see  if
       each  trial  takes  approximately the same amount of time.
       Strange glitches should be examined; if non-repeatable one
       might  chalk them up to daemons and network traffic.  Each
       trial is run for 5 seconds, in order to reduce random time
       differences.   The  number of objects processed per second
       is displayed to 3 significant digits, but you'll be  lucky
       on most UNIX system if the numbers are actually consistent
       to 2 digits.  x11perf moves the cursor  out  of	the  test
       window;	you  should  be careful not to bump the mouse and
       move it back into the window.  (A prize to people who cor-
       rectly explain why!!).

       Before  running	a test, x11perf determines what the round
       trip time to the server is, and factors this  out  of  the
       final  timing  reported. It  ensures that the server has
       actually performed the work requested by fetching a  pixel
       back  from the test window, which means that servers talk-
       ing to graphics accelerators can't  claim  that	they  are
       done,  while  in the meantime the accelerator is painting
       madly.

       By default x11perf automatically calibrates the number  of
       repetitions of each test, so that each should take approx-
       imately the same length of time to run across  servers  of
       widely differing speeds. However, since each test must be
       run to completion at least once, some  slow  servers  may
       take  a	very long time, particularly on the window moving
       and resizing tests, and on the arc drawing tests.

       All timing reports are for the smallest	object	involved.
       For  example,  the  line tests	use a PolyLine request to
       paint several lines at once, but report how many lines per
       second  the  server  can paint,	not  how  many	PolyLine
       requests per second.  Text tests paint a line  of  charac-
       ters,  but  report on the number of characters per second.
       Some window tests map, unmap, or move a single parent win-
       dow,  but  report  on how many children windows per second
       the server can map, unmap, or move.

       The current program is mostly the responsibility of  Joel
       McCormack.  It is based upon the x11perf developed by Phil
       Karlton, Susan Angebranndt, Chris Kent, Mary  Walker,  and
       Todd  Newman, who wanted to assess performance differences
       between various servers. Several	 tests	were  added   in
       order  to  write and  tune  the	PMAX  (DECStation  3100)
       servers. For a general release to the world, x11perf  was

X Version 11		Release 6.4				2

X11PERF(1)					     X11PERF(1)

       rewritten  to ease making comparisons between widely vary-
       ing machines, to cover most important (and unimportant)	X
       functionality,  and  to exercise graphics operations in as
       many different orientations and alignments as possible.

OPTIONS
       x11perf is solely Xlib  based,  and  accepts  the  options
       listed below:

       -display host:dpy
		     Specifies which display to use.

       -sync	 Runs  the	tests  in synchronous mode.  Nor-
		     mally only useful for debugging x11perf .

       -pack	 Runs rectangle tests so that they pack rect-
		     angles right next to each other.  This makes
		     it easy to debug server  code  for stipples
		     and   tiles...if  the  pattern  looks  ugly,
		     you've got alignment problems.

       -repeat <n>   Repeats each test n times (by  default  each
		     test is run 5 times).

       -time <s>     Specifies	how  long  in  seconds	each test
		     should be run (default 5 seconds).

       -all	  Runs all tests.  This may take a while.

       -range <test1>[,<test2>]
		     Runs all the tests starting from the  speci-
		     fied   name  test1 until	the  name  test2,
		     including	both  the  specified  tests.  The
		     testnames	should	be  one of  the	 options
		     starting from -dot. (eg) -range line100 will
		     peform  the  tests from  the 100 pixel line
		     test, and go on till the last  test,  -range
		     line100,dline10   will  do the  tests  from
		     line100 to dline10.

       -labels	Generates just the	descriptive  labels  for
		     each  test specified.   See x11perfcomp for
		     more details.

       -fg color-or-pixel
		     Specifies	the  foreground color	or  pixel
		     value to use.

       -bg color-or-pixel
		     Specifies	the  background color	or  pixel
		     value to use.

       -clips default
		     Default number of clip windows.

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X11PERF(1)					     X11PERF(1)

       -ddbg color-or-pixel
		     Specifies the color or pixel  value  to  use
		     for  drawing  the	odd  segments  of  a Dou-
		     bleDashed line or arc.  This will default to
		     the bg color.

       -rop <rop0 rop1 ...>
		     Use   specified   raster	ops  (default  is
		     GXcopy).  This option only affects graphics
		     benchmarks in which the graphics function is
		     actually used.

       -pm <pm0 pm1 ...>
		     Use specified planemasks  (default is  ~0).
		     This option only affects graphics benchmarks
		     in which the planemask is actually used.

       -depth <depth>
		     Use a visual with <depth> planes  per  pixel
		     (default is the default visual).

       -vclass <vclass>
		     Use   a   visual  with  of class	<vclass>.
		     <vclass> can be StaticGray, GrayScale, Stat-
		     icColor,  PseudoColor, TrueColor, or Direct-
		     Color.  (default is the default visual).

       -reps <n>     Specify the repetion count (Default is  num-
		     ber that takes aprox. 5 seconds)

       -subs <s0 s1 ...>
		     Specify  the number of sub windows to use in
		     the Window tests.	Default is   4, 16,  25,
		     50, 75, 100 and 200.

       -v1.2	 Perform only x11perf Version 1.2 tests using
		     Version 1.2 semantics.

       -v1.3	 Perform only x11perf Version 1.3 tests using
		     Version 1.3 semantics.

       -su	   Set	the save_under window attribute to True
		     on all windows created by x11perf. Default
		     is False.

       -bs <backing_store_hint>
		     Set  the  backing_store  window attribute to
		     the given value on all  windows  created  by
		     x11perf.  <backing_store_hint>  can be When-
		     Mapped or Always.	Default is NotUseful.

       -dot	  Dot.

       -rect1	1x1 solid-filled rectangle.

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       -rect10	10x10 solid-filled rectangle.

       -rect100 100x100 solid-filled rectangle.

       -rect500 500x500 solid-filled rectangle.

       -srect1	1x1  transparent  stippled	rectangle,   8x8
		     stipple pattern.

       -srect10 10x10  transparent	stippled  rectangle, 8x8
		     stipple pattern.

       -srect100     100x100 transparent stippled rectangle,  8x8
		     stipple pattern.

       -srect500     500x500  transparent stippled rectangle, 8x8
		     stipple pattern.

       -osrect1 1x1 opaque stippled rectangle,	8x8  stipple
		     pattern.

       -osrect10     10x10 opaque stippled rectangle, 8x8 stipple
		     pattern.

       -osrect100    100x100 opaque stippled rectangle, 8x8 stip-
		     ple pattern.

       -osrect500    500x500 opaque stippled rectangle, 8x8 stip-
		     ple pattern.

       -tilerect1    1x1 tiled rectangle, 4x4 tile pattern.

       -tilerect10   10x10 tiled rectangle, 4x4 tile pattern.

       -tilerect100  100x100 tiled rectangle, 4x4 tile pattern.

       -tilerect500  500x500 tiled rectangle, 4x4 tile pattern.

       -oddsrect1    1x1 transparent  stippled	rectangle,  17x15
		     stipple pattern.

       -oddsrect10   10x10  transparent stippled rectangle, 17x15
		     stipple pattern.

       -oddsrect100  100x100  transparent   stippled   rectangle,
		     17x15 stipple pattern.

       -oddsrect500  500x500   transparent   stippled  rectangle,
		     17x15 stipple pattern.

       -oddosrect1   1x1 opaque stippled rectangle, 17x15 stipple
		     pattern.

       -oddosrect10  10x10   opaque   stippled	rectangle,  17x15

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X11PERF(1)					     X11PERF(1)

		     stipple pattern.

       -oddosrect100 100x100  opaque  stippled	rectangle,  17x15
		     stipple pattern.

       -oddosrect500 500x500  opaque  stippled	rectangle,  17x15
		     stipple pattern.

       -oddtilerect1 1x1 tiled rectangle, 17x15 tile pattern.

       -oddtilerect10
		     10x10 tiled rectangle, 17x15 tile pattern.

       -oddtilerect100
		     100x100 tiled rectangle, 17x15 tile pattern.

       -oddtilerect500
		     500x500 tiled rectangle, 17x15 tile pattern.

       -bigsrect1    1x1 stippled rectangle, 161x145 stipple pat-
		     tern.

       -bigsrect10   10x10  stippled  rectangle,  161x145 stipple
		     pattern.

       -bigsrect100  100x100 stippled rectangle, 161x145  stipple
		     pattern.

       -bigsrect500  500x500  stippled rectangle, 161x145 stipple
		     pattern.

       -bigosrect1   1x1 opaque stippled rectangle, 161x145 stip-
		     ple pattern.

       -bigosrect10  10x10  opaque  stippled  rectangle,  161x145
		     stipple pattern.

       -bigosrect100 100x100 opaque stippled  rectangle,  161x145
		     stipple pattern.

       -bigosrect500 500x500  opaque  stippled rectangle, 161x145
		     stipple pattern.

       -bigtilerect1 1x1 tiled rectangle, 161x145 tile pattern.

       -bigtilerect10
		     10x10 tiled rectangle, 161x145 tile pattern.

       -bigtilerect100
		     100x100  tiled  rectangle, 161x145 tile pat-
		     tern.

       -bigtilerect500
		     500x500  tiled   rectangle,   161x145   tile

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X11PERF(1)					     X11PERF(1)

		     pattern.

       -eschertilerect1
		     1x1 tiled rectangle, 215x208 tile pattern.

       -eschertilerect10
		     10x10 tiled rectangle, 215x208 tile pattern.

       -eschertilerect100
		     100x100 tiled rectangle, 215x208  tile  pat-
		     tern.

       -eschertilerect500
		     500x500  tiled  rectangle, 215x208 tile pat-
		     tern.

       -seg1	 1-pixel thin line segment.

       -seg10	10-pixel thin line segment.

       -seg100	100-pixel thin line segment.

       -seg500	500-pixel thin line segment.

       -seg100c1     100-pixel thin  line  segment  (1	obscuring
		     rectangle).

       -seg100c2     100-pixel	thin  line  segment  (2 obscuring
		     rectangles).

       -seg100c3     100-pixel thin  line  segment  (3	obscuring
		     rectangles).

       -dseg10	10-pixel  thin dashed segment (3 on, 2 off).

       -dseg100 100-pixel thin dashed segment (3 on, 2 off).

       -ddseg100     100-pixel	thin double-dashed segment (3 fg,
		     2 bg).

       -hseg10	10-pixel thin horizontal line segment.

       -hseg100 100-pixel thin horizontal line segment.

       -hseg500 500-pixel thin horizontal line segment.

       -vseg10	10-pixel thin vertical line segment.

       -vseg100 100-pixel thin vertical line segment.

       -vseg500 500-pixel thin vertical line segment.

       -whseg10 10-pixel wide horizontal line segment.

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X11PERF(1)					     X11PERF(1)

       -whseg100     100-pixel wide horizontal line segment.

       -whseg500     500-pixel wide horizontal line segment.

       -wvseg10 10-pixel wide vertical line segment.

       -wvseg100     100-pixel wide vertical line segment.

       -wvseg500     500-pixel wide vertical line segment.

       -line1	1-pixel thin (width 0) line.

       -line10	10-pixel thin line.

       -line100 100-pixel thin line.

       -line500 500-pixel thin line.

       -dline10 10-pixel thin dashed line (3 on, 2 off).

       -dline100     100-pixel thin dashed line (3 on, 2 off).

       -ddline100    100-pixel thin double-dashed line (3  fg,	2
		     bg).

       -wline10 10-pixel line, line width 1.

       -wline100     100-pixel line, line width 10.

       -wline500     500-pixel line, line width 50.

       -wdline100    100-pixel dashed line, line width 10 (30 on,
		     20 off).

       -wddline100   100-pixel double-dashed line, line width  10
		     (30 fg, 20 bg).

       -orect10 10x10 thin rectangle outline.

       -orect100     100-pixel thin vertical line segment.

       -orect500     500-pixel thin vertical line segment.

       -worect10     10x10 wide rectangle outline.

       -worect100    100-pixel wide vertical line segment.

       -worect500    500-pixel wide vertical line segment.

       -circle1 1-pixel diameter thin (line width 0) circle.

       -circle10     10-pixel diameter thin circle.

       -circle100    100-pixel diameter thin circle.

X Version 11		Release 6.4				8

X11PERF(1)					     X11PERF(1)

       -circle500    500-pixel diameter thin circle.

       -dcircle100   100-pixel diameter thin dashed circle (3 on,
		     2 off).

       -ddcircle100  100-pixel diameter thin double-dashed circle
		     (3 fg, 2 bg).

       -wcircle10    10-pixel diameter circle, line width 1.

       -wcircle100   100-pixel diameter circle, line width 10.

       -wcircle500   500-pixel diameter circle, line width 50.

       -wdcircle100  100-pixel diameter dashed circle, line width
		     10 (30 on, 20 off).

       -wddcircle100 100-pixel	diameter  double-dashed	 circle,
		     line width 10 (30 fg, 20 bg).

       -pcircle10    10-pixel diameter thin partial circle,  ori-
		     entation and arc angle evenly distributed.

       -pcircle100   100-pixel diameter thin partial circle.

       -wpcircle10   10-pixel diameter wide partial circle.

       -wpcircle100  100-pixel diameter wide partial circle.

       -fcircle1     1-pixel diameter filled circle.

       -fcircle10    10-pixel diameter filled circle.

       -fcircle100   100-pixel diameter filled circle.

       -fcircle500   500-pixel diameter filled circle.

       -fcpcircle10  10-pixel  diameter partial	 filled	 circle,
		     chord fill, orientation and arc angle evenly
		     distributed.

       -fcpcircle100 100-pixel	diameter  partial  filled circle,
		     chord fill.

       -fspcircle10  10-pixel diameter partial filled circle, pie
		     slice fill, orientation and arc angle evenly
		     distributed.

       -fspcircle100 100-pixel diameter partial	 filled	 circle,
		     pie slice fill.

       -ellipse10    10-pixel	diameter   thin (line	width  0)
		     ellipse, major and minor axis  sizes  evenly
		     distributed.

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X11PERF(1)					     X11PERF(1)

       -ellipse100   100-pixel diameter thin ellipse.

       -ellipse500   500-pixel diameter thin ellipse.

       -dellipse100  100-pixel	diameter  thin	dashed ellipse (3
		     on, 2 off).

       -ddellipse100 100-pixel	diameter   thin	   double-dashed
		     ellipse (3 fg, 2 bg).

       -wellipse10   10-pixel diameter ellipse, line width 1.

       -wellipse100  100-pixel diameter ellipse, line width 10.

       -wellipse500  500-pixel diameter ellipse, line width 50.

       -wdellipse100 100-pixel	diameter  dashed  ellipse,  line
		     width 10 (30 on, 20 off).

       -wddellipse100
		     100-pixel	diameter  double-dashed ellipse,
		     line width 10 (30 fg, 20 bg).

       -pellipse10   10-pixel diameter thin partial ellipse.

       -pellipse100  100-pixel diameter thin partial ellipse.

       -wpellipse10  10-pixel diameter wide partial ellipse.

       -wpellipse100 100-pixel diameter wide partial ellipse.

       -fellipse10   10-pixel diameter filled ellipse.

       -fellipse100  100-pixel diameter filled ellipse.

       -fellipse500  500-pixel diameter filled ellipse.

       -fcpellipse10 10-pixel  diameter partial	 filled ellipse,
		     chord fill.

       -fcpellipse100
		     100-pixel diameter partial filled	ellipse,
		     chord fill.

       -fspellipse10 10-pixel  diameter partial	 filled ellipse,
		     pie slice fill.

       -fspellipse100
		     100-pixel diameter partial filled	ellipse,
		     pie slice fill.

       -triangle1    Fill 1-pixel/side triangle.

       -triangle10   Fill 10-pixel/side triangle.

X Version 11		Release 6.4			 10

X11PERF(1)					     X11PERF(1)

       -triangle100  Fill 100-pixel/side triangle.

       -trap1	Fill 1x1 trapezoid.

       -trap10	Fill 10x10 trapezoid.

       -trap100 Fill 100x100 trapezoid.

       -trap300 Fill 300x300 trapezoid.

       -strap1	Fill 1x1 transparent stippled trapezoid, 8x8
		     stipple pattern.

       -strap10 Fill 10x10 transparent	stippled  trapezoid,
		     8x8 stipple pattern.

       -strap100     Fill 100x100 transparent stippled trapezoid,
		     8x8 stipple pattern.

       -strap300     Fill 300x300 transparent stippled trapezoid,
		     8x8 stipple pattern.

       -ostrap1 Fill  10x10  opaque  stippled trapezoid, 8x8
		     stipple pattern.

       -ostrap10     Fill 10x10 opaque	stippled  trapezoid,  8x8
		     stipple pattern.

       -ostrap100    Fill  100x100 opaque stippled trapezoid, 8x8
		     stipple pattern.

       -ostrap300    Fill 300x300 opaque stippled trapezoid,  8x8
		     stipple pattern.

       -tiletrap1    Fill  10x10  tiled trapezoid, 4x4 tile pat-
		     tern.

       -tiletrap10   Fill 10x10 tiled trapezoid,  4x4  tile  pat-
		     tern.

       -tiletrap100  Fill  100x100 tiled trapezoid, 4x4 tile pat-
		     tern.

       -tiletrap300  Fill 300x300 tiled trapezoid, 4x4 tile  pat-
		     tern.

       -oddstrap1    Fill  1x1	transparent  stippled  trapezoid,
		     17x15 stipple pattern.

       -oddstrap10   Fill 10x10 transparent  stippled  trapezoid,
		     17x15 stipple pattern.

       -oddstrap100  Fill 100x100 transparent stippled trapezoid,
		     17x15 stipple pattern.

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       -oddstrap300  Fill 300x300 transparent stippled trapezoid,
		     17x15 stipple pattern.

       -oddostrap1   Fill  10x10 opaque stippled trapezoid, 17x15
		     stipple pattern.

       -oddostrap10  Fill 10x10 opaque stippled trapezoid,  17x15
		     stipple pattern.

       -oddostrap100 Fill   100x100  opaque  stippled  trapezoid,
		     17x15 stipple pattern.

       -oddostrap300 Fill  300x300  opaque  stippled   trapezoid,
		     17x15 stipple pattern.

       -oddtiletrap1 Fill  10x10 tiled trapezoid, 17x15 tile pat-
		     tern.

       -oddtiletrap10
		     Fill 10x10 tiled trapezoid, 17x15 tile  pat-
		     tern.

       -oddtiletrap100
		     Fill  100x100  tiled  trapezoid,  17x15 tile
		     pattern.

       -oddtiletrap300
		     Fill 300x300  tiled  trapezoid,  17x15  tile
		     pattern.

       -bigstrap1    Fill  1x1	transparent  stippled  trapezoid,
		     161x145 stipple pattern.

       -bigstrap10   Fill 10x10 transparent  stippled  trapezoid,
		     161x145 stipple pattern.

       -bigstrap100  Fill 100x100 transparent stippled trapezoid,
		     161x145 stipple pattern.

       -bigstrap300  Fill 300x300 transparent stippled trapezoid,
		     161x145 stipple pattern.

       -bigostrap1   Fill   10x10   opaque   stippled  trapezoid,
		     161x145 stipple pattern.

       -bigostrap10  Fill  10x10   opaque   stippled   trapezoid,
		     161x145 stipple pattern.

       -bigostrap100 Fill   100x100  opaque  stippled  trapezoid,
		     161x145 stipple pattern.

       -bigostrap300 Fill  300x300  opaque  stippled   trapezoid,
		     161x145 stipple pattern.

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       -bigtiletrap1 Fill  10x10  tiled trapezoid,  161x145 tile
		     pattern.

       -bigtiletrap10
		     Fill 10x10 tiled	trapezoid,  161x145  tile
		     pattern.

       -bigtiletrap100
		     Fill  100x100  tiled trapezoid, 161x145 tile
		     pattern.

       -bigtiletrap300
		     Fill 300x300 tiled trapezoid,  161x145  tile
		     pattern.

       -eschertiletrap1
		     Fill  1x1 tiled trapezoid, 216x208 tile pat-
		     tern.

       -eschertiletrap10
		     Fill 10x10 tiled	trapezoid,  216x208  tile
		     pattern.

       -eschertiletrap100
		     Fill  100x100  tiled trapezoid, 216x208 tile
		     pattern.

       -eschertiletrap300
		     Fill 300x300 tiled trapezoid,  216x208  tile
		     pattern.

       -complex10    Fill 10-pixel/side complex polygon.

       -complex100   Fill 100-pixel/side complex polygon.

       -64poly10convex
		     Fill 10x10 convex 64-gon.

       -64poly100convex
		     Fill 100x100 convex 64-gon.

       -64poly10complex
		     Fill 10x10 complex 64-gon.

       -64poly100complex
		     Fill 100x100 complex 64-gon.

       -ftext	Character in 80-char line (6x13).

       -f8text	Character in 70-char line (8x13).

       -f9text	Character in 60-char line (9x15).

       -f14text16    2-byte character in 40-char line (k14).

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       -tr10text     Character	in 80-char line (Times-Roman 10).

       -tr24text     Character in 30-char line (Times-Roman  24).

       -polytext     Character	in  20/40/20  line  (6x13, Times-
		     Roman 10, 6x13).

       -polytext16   2-byte character in 7/14/7 line (k14,  k24).

       -fitext	Character in 80-char image line (6x13).

       -f8itext Character in 70-char image line (8x13).

       -f9itext Character in 60-char image line (9x15).

       -f14itext16   2-byte   character in  40-char  image  line
		     (k14).

       -f24itext16   2-byte  character	in  23-char  image   line
		     (k24).

       -tr10itext    Character in 80-char image line (Times-Roman
		     10).

       -tr24itext    Character in 30-char image line (Times-Roman
		     24).

       -scroll10     Scroll 10x10 pixels vertically.

       -scroll100    Scroll 100x100 pixels vertically.

       -scroll500    Scroll 500x500 pixels vertically.

       -copywinwin10 Copy 10x10 square from window to window.

       -copywinwin100
		     Copy 100x100 square from window to window.

       -copywinwin500
		     Copy 500x500 square from window to window.

       -copypixwin10 Copy 10x10 square from pixmap to window.

       -copypixwin100
		     Copy 100x100 square from pixmap to window.

       -copypixwin500
		     Copy 500x500 square from pixmap to window.

       -copywinpix10 Copy 10x10 square from window to pixmap.

       -copywinpix100
		     Copy 100x100 square from window to pixmap.

X Version 11		Release 6.4			 14

X11PERF(1)					     X11PERF(1)

       -copywinpix500
		     Copy 500x500 square from window to pixmap.

       -copypixpix10 Copy 10x10 square from pixmap to pixmap.

       -copypixpix100
		     Copy 100x100 square from pixmap to pixmap.

       -copypixpix500
		     Copy 500x500 square from pixmap to pixmap.

       -copyplane10  Copy 10x10 1-bit deep plane.

       -copyplane100 Copy 100x100 1-bit deep plane.

       -copyplane500 Copy 500x500 1-bit deep plane.

       -putimage10   PutImage 10x10 square.

       -putimage100  PutImage 100x100 square.

       -putimage500  PutImage 500x500 square.

       -putimagexy10 PutImage XY format 10x10 square.

       -putimagexy100
		     PutImage XY format 100x100 square.

       -putimagexy500
		     PutImage XY format 500x500 square.

       -shmput10     PutImage  10x10  square,  MIT  shared memory
		     extension.

       -shmput100    PutImage 100x100 square, MIT  shared  memory
		     extension.

       -shmput500    PutImage  500x500	square, MIT shared memory
		     extension.

       -shmputxy10   PutImage XY format 10x10 square, MIT  shared
		     memory extension.

       -shmputxy100  PutImage	XY  format  100x100  square,  MIT
		     shared memory extension.

       -shmputxy500  PutImage  XY  format  500x500  square,   MIT
		     shared memory extension.

       -getimage10   GetImage 10x10 square.

       -getimage100  GetImage 100x100 square.

       -getimage500  GetImage 500x500 square.

X Version 11		Release 6.4			 15

X11PERF(1)					     X11PERF(1)

       -getimagexy10 GetImage XY format 10x10 square.

       -getimagexy100
		     GetImage XY format 100x100 square.

       -getimagexy500
		     GetImage XY format 500x500 square.

       -noop	 X protocol NoOperation.

       -atom	 GetAtomName.

       -pointer QueryPointer.

       -prop	 GetProperty.

       -gc	   Change graphics context.

       -create	Create child window and map using MapSubwin-
		     dows.

       -ucreate Create unmapped window.

       -map	  Map child window via MapWindow on parent.

       -unmap	Unmap child window via UnmapWindow	on  par-
		     ent.

       -destroy Destroy	 child window via DestroyWindow par-
		     ent.

       -popup	Hide/expose window via Map/Unmap popup	win-
		     dow.

       -move	 Move window.

       -umove	Moved unmapped window.

       -movetree     Move window via MoveWindow on parent.

       -resize	Resize window.

       -uresize Resize unmapped window.

       -circulate    Circulate lowest window to top.

       -ucirculate   Circulate unmapped window to top.

X DEFAULTS
       There are no X defaults used by this program.

SEE ALSO
       X(1), xbench(1), x11perfcomp(1)

X Version 11		Release 6.4			 16

X11PERF(1)					     X11PERF(1)

AUTHORS
       Joel McCormack
       Phil Karlton
       Susan Angebranndt
       Chris Kent
       Keith Packard
       Graeme Gill

X Version 11		Release 6.4			 17

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