glLoadName man page on DigitalUNIX

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glLoadName(3G)							glLoadName(3G)

NAME
       glLoadName - load a name onto the name stack

SYNOPSIS
       void glLoadName(
	       GLuint name );

PARAMETERS
       Specifies a name that will replace the top value on the name stack.

DESCRIPTION
       The name stack is used during selection mode to allow sets of rendering
       commands to be uniquely identified. It consists of an  ordered  set  of
       unsigned	 integers.   glLoadName()  causes name to replace the value on
       the top of the name stack, which is initially empty.

       The name stack is always empty while the render mode is not  GL_SELECT.
       Calls  to  glLoadName()	while  the  render  mode  is not GL_SELECT are
       ignored.

ERRORS
       GL_INVALID_OPERATION is generated if glLoadName() is called  while  the
       name stack is empty.

       GL_INVALID_OPERATION  is	 generated if glLoadName() is executed between
       the execution of glBegin() and the corresponding execution of glEnd().

ASSOCIATED GETS
       glGet() with argument GL_NAME_STACK_DEPTH
       glGet() with argument GL_MAX_NAME_STACK_DEPTH

SEE ALSO
       glInitNames(3), glPushName(3), glRenderMode(3), glSelectBuffer(3)

								glLoadName(3G)
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