glEnableClientState man page on YellowDog

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GLENABLECLIENTSTATE(3G)				       GLENABLECLIENTSTATE(3G)

NAME
       glEnableClientState,  glDisableClientState  - enable or disable client-
       side capability

C SPECIFICATION
       void glEnableClientState( GLenum cap);  1.1 )

PARAMETERS
       1.1  Specifies  the   capability	  to   enable.	  Symbolic   constants
	    GL_COLOR_ARRAY,	    GL_EDGE_FLAG_ARRAY,	       GL_INDEX_ARRAY,
	    GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, and  GL_VERTEX_ARRAY  are
	    accepted.

C SPECIFICATION
       void glDisableClientState( GLenum cap);	1.1 )

PARAMETERS
       1.1    Specifies the capability to disable.

DESCRIPTION
       glEnableClientState and glDisableClientState enable or disable individā€
       ual client-side capabilities. By default, all client-side  capabilities
       are disabled.  Both glEnableClientState and glDisableClientState take a
       single argument, 1.1, which can assume one of the following values:

       GL_COLOR_ARRAY		If enabled, the color  array  is  enabled  for
				writing	  and	used   during  rendering  when
				glArrayElement,	 glDrawArrays,	glDrawElement,
				or    glDrawRangeElements   is	 called.   See
				glColorPointer.

       GL_EDGE_FLAG_ARRAY	If enabled, the edge flag array is enabled for
				writing	  and	used   during  rendering  when
				glArrayElement,	 glDrawArrays,	glDrawElement,
				or    glDrawRangeElements   is	 called.   See
				glEdgeFlagPointer.

       GL_INDEX_ARRAY		If enabled, the index  array  is  enabled  for
				writing	  and	used   during  rendering  when
				glArrayElement,	 glDrawArrays,	glDrawElement,
				or    glDrawRangeElements   is	 called.   See
				glIndexPointer.

       GL_NORMAL_ARRAY		If enabled, the normal array  is  enabled  for
				writing	  and	used   during  rendering  when
				glArrayElement,	 glDrawArrays,	glDrawElement,
				or    glDrawRangeElements   is	 called.   See
				glNormalPointer.

       GL_TEXTURE_COORD_ARRAY	If enabled, the texture	 coordinate  array  is
				enabled	 for writing and used during rendering
				when	   glArrayElement,	 glDrawArrays,
				glDrawElement,	 or   glDrawRangeElements   is
				called. See glTexCoordPointer.

       GL_VERTEX_ARRAY		If enabled, the vertex array  is  enabled  for
				writing	  and	used   during  rendering  when
				glArrayElement,	 glDrawArrays,	glDrawElement,
				or    glDrawRangeElements   is	 called.   See
				glVertexPointer.

NOTES
       glEnableClientState is available only if	 the  GL  version  is  1.1  or
       greater.

       If   GL_ARB_multitexture	  is   supported,   enabling   and   disabling
       GL_TEXTURE_COORD_ARRAY affects the active  client  texture  unit.   The
       active client texture unit is controlled with glClientActiveTextureARB.

ERRORS
       GL_INVALID_ENUM is generated if 1.1 is not an accepted value.

       glEnableClientState is not allowed between the execution of glBegin and
       the corresponding glEnd, but an error may or may not be	generated.  If
       no error is generated, the behavior is undefined.

SEE ALSO
       glArrayElement(3G),  glClientActiveTextureARB(3G),  glColorPointer(3G),
       glDrawArrays(3G),      glDrawElements(3G),	glEdgeFlagPointer(3G),
       glEnable(3G),	       glGetPointerv(3G),	   glIndexPointer(3G),
       glInterleavedArrays(3G),	 glNormalPointer(3G),	glTexCoordPointer(3G),
       glVertexPointer(3G)

						       GLENABLECLIENTSTATE(3G)
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