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display(1)							    display(1)

NAME
       display - display an image on any workstation running X

SYNOPSIS
       display [ options ...] file [ [ options ...] file ...]

DESCRIPTION
       Display is a machine architecture independent image processing and dis‐
       play program.  It can display an image on any workstation screen run‐
       ning an X server.  Display can read and write many of the more popular
       image formats (e.g. JPEG, TIFF, PNM, Photo CD, etc.).  With display,
       you can perform these functions on an image:

	   o load an image from a file
	   o display the next image
	   o display the former image
	   o display a sequence of images as a slide show
	   o write the image to a file
	   o print the image to a Postscript printer
	   o delete the image file
	   o create a Visual Image Directory
	   o select the image to display by its thumbnail rather than name
	   o copy a region of the image
	   o paste a region to the image
	   o undo last image transformation
	   o half the image size
	   o double the image size
	   o resize the image
	   o restore the image to its original size
	   o refresh the image
	   o crop the image
	   o cut the image
	   o flop image in the horizontal direction
	   o flip image in the vertical direction
	   o rotate the image 90 degrees clockwise
	   o rotate the image 90 degrees counter-clockwise
	   o rotate the image
	   o shear the image
	   o trim the image edges
	   o invert the colors of the image
	   o vary the color brightness
	   o vary the color saturation
	   o vary the image hue
	   o gamma correct the image
	   o sharpen the image contrast
	   o dull the image contrast
	   o perform histogram equalization on the image
	   o perform histogram normalization on the image
	   o negate the image colors
	   o convert the image to grayscale
	   o set the maximum number of unique colors in the image
	   o reduce the speckles within an image
	   o eliminate peak noise from an image
	   o detect edges within the image
	   o emboss an image
	   o segment the image by color
	   o simulate an oil painting
	   o simulate a charcoal drawing
	   o annotate the image with text
	   o draw on the image
	   o edit an image pixel color
	   o edit the image matte information
	   o composite an image with another
	   o add a border to the image
	   o surround image with an ornamental border
	   o add an image comment
	   o apply image processing techniques to a region of interest
	   o display information about the image
	   o show a histogram of the image
	   o display image to background of a window
	   o set user preferences
	   o display information about this program
	   o discard all images and exit program
	   o change the level of magnification
	   o display images specified by a World Wide Web (WWW) uniform
       resource locator (URL)

EXAMPLES
       To scale an image of a cockatoo to exactly 640 pixels in width and 480
       pixels in height and position the window at location (200,200), use:

	    display -geometry 640x480+200+200! cockatoo.miff

       To display an image of a cockatoo without a border centered on a back‐
       drop, use:

	    display +borderwidth -backdrop cockatoo.miff

       To tile a slate texture onto the root window, use:

	    display -size 1280x1024 -window root slate.png

       To display a visual image directory of all your JPEG images, use:

	    display 'vid:*.jpg'

       To display a MAP image that is 640 pixels in width and 480 pixels in
       height with 256 colors, use:

	    display -size 640x480+256 cockatoo.map

       To display an image of a cockatoo specified with a World Wide Web (WWW)
       uniform resource locator (URL), use

	    display ftp://wizards.dupont.com/images/cockatoo.jpg

OPTIONS
       -backdrop
	      display the image centered on a backdrop.

	      This backdrop covers the entire workstation screen and is useful
	      for hiding other X window activity while viewing the image.
	      The color of the backdrop is specified as the background color.
	      Refer to X RESOURCES for details.

       -border <width>x<height>
	      surround the image with a border of color.  See X(1) for details
	      about the geometry specification.

	      The color of the border is obtained from the X server and is
	      defined as bordercolor (class borderColor).  See X(1) for
	      details.

       -cache threshold
	      megabytes of memory available to the pixel cache.

	      Image pixels are stored in memory until 80 megabytes of memory
	      have been consumed.  Subsequent pixel operations are cached on
	      disk.  Operations to memory are significantly faster but if your
	      computer does not have a sufficient amount of free memory you
	      may want to adjust this threshold value.

       -colormap type
	      the type of colormap: Shared or Private.

	      This option only applies when the default X server visual is
	      PseudoColor or GrayScale.	 Refer to -visual for more details.
	      By default, a shared colormap is allocated.  The image shares
	      colors with other X clients.  Some image colors could be approx‐
	      imated, therefore your image may look very different than
	      intended.	 Choose Private and the image colors appear exactly as
	      they are defined.	 However, other clients may go technicolor
	      when the image colormap is installed.

       -colors value
	      preferred number of colors in the image.

	      The actual number of colors in the image may be less than your
	      request, but never more.	Note, this is a color reduction
	      option.  Images with less unique colors than specified with this
	      option will have any duplicate or unused colors removed.	Refer
	      to quantize(9) for more details.

	      Note, options -dither, -colorspace, and -treedepth affect the
	      color reduction algorithm.

       -colorspace value
	      the type of colorspace: GRAY, OHTA, RGB, Transparent, XYZ,
	      YCbCr, YIQ, YPbPr, YUV, or CMYK.

	      Color reduction, by default, takes place in the RGB color space.
	      Empirical evidence suggests that distances in color spaces such
	      as YUV or YIQ correspond to perceptual color differences more
	      closely than do distances in RGB space.  These color spaces may
	      give better results when color reducing an image.	 Refer to
	      quantize(9) for more details.

	      The Transparent color space behaves uniquely in that it pre‐
	      serves the matte channel of the image if it exists.

	      The -colors or -monochrome option is required for this option to
	      take effect.

       -comment string
	      annotate an image with a comment.

	      By default, each image is commented with its file name.  Use
	      this option to assign a specific comment to the image.  Option‐
	      ally you can include the image filename, type, width, height, or
	      other image attributes by embedding special format characters:

		  %b   file size
		  %c   comment
		  %d   directory
		  %e   filename extention
		  %f   filename
		  %h   height
		  %i   input filename
		  %l   label
		  %m   magick
		  %n   number of scenes
		  %o   output filename
		  %p   page number
		  %q   quantum depth
		  %s   scene number
		  %t   top of filename
		  %u   unique temporary filename
		  %w   width
		  %x   x resolution
		  %y   y resolution
		  \n   newline
		  \r   carriage return

	      For example,

		   -comment "%m:%f %wx%h"

	      produces an image comment of MIFF:bird.miff 512x480 for an image
	      titled bird.miff and whose width is 512 and height is 480.

	      If the first character of string is @, the image comment is read
	      from a file titled by the remaining characters in the string.

       -compress type
	      the type of image compression: None, BZip, Fax, Group4, JPEG,
	      LZW, RunlengthEncoded, or Zip.

	      Use this option with -write to specify the the type of image
	      compression.  See miff(5) for details.

	      Specify +compress to store the binary image in an uncompressed
	      format.  The default is the compression type of the specified
	      image file.

       -contrast
	      enhance or reduce the image contrast.

	      This option enhances the intensity differences between the
	      lighter and darker elements of the image.	 Use -contrast to
	      enhance the image or +contrast to reduce the image contrast.

       -crop <width>x<height>{+-}<x offset>{+-}<y offset>{%}
	      preferred size and location of the cropped image.	 See X(1) for
	      details about the geometry specification.

	      To specify a percentage width or height instead, append %.  For
	      example to crop the image by ten percent on all sides of the
	      image, use -crop 10%.

	      Use cropping to apply image processing options to, or display, a
	      particular area of an image.

	      Use cropping to crop a particular area of an image.   Use -crop
	      0x0 to trim edges that are the background color.	Add an x and y
	      offset to leave a portion of the trimmed edges with the image.

	      The equivalent X resource for this option is cropGeometry (class
	      CropGeometry).  See X RESOURCES for details.

       -delay <1/100ths of a second>
	      display the next image after pausing.

	      This option is useful when viewing several images in sequence.
	      1/100ths of a second must expire before the next image is dis‐
	      played.  The delay is rounded to the nearest second.  The
	      default is to display the image and wait until you choose to
	      display the next image or terminate the program.

       -density <width>x<height>
	      vertical and horizontal resolution in pixels of the image.

	      This option specifies an image density when decoding a Post‐
	      script or Portable Document page.	 The default is the same as
	      the resolution of your X server (see xdpyinfo(1)).  This option
	      is used in concert with -page.

       -despeckle
	      reduce the speckles within an image.

       -display host:display[.screen]
	      specifies the X server to contact; see X(1).

       -dispose method
	      GIF disposal method.

	      Here are the valid methods:

		   0	 No disposal specified.
		   1	 Do not dispose between frames.
		   2	 Overwrite frame with background color from header.
		   3	 Overwrite with previous frame.

       -dither
	      apply Floyd/Steinberg error diffusion to the image.

	      The basic strategy of dithering is to trade intensity resolution
	      for spatial resolution by averaging the intensities of several
	      neighboring pixels.  Images which suffer from severe contouring
	      when reducing colors can be improved with this option.

	      The -colors or -monochrome option is required for this option to
	      take effect.

	      Use +dither to render Postscript without text or graphic alias‐
	      ing.

       -edge factor
	      detect edges with an image.  Specify factor as the percent
	      enhancement (0.0 - 99.9%).

       -enhance
	      apply a digital filter to enhance a noisy image.

       -filter value
	      use this type of filter when resizing an image.

	      Use this option to affect the resizing operation of an image
	      (see -geometry).	Choose from these filters:

		   Point
		   Box
		   Triangle
		   Hermite
		   Hanning
		   Hamming
		   Blackman
		   Gaussian
		   Quadratic
		   Cubic
		   Catrom
		   Mitchell
		   Lanczos
		   Bessel
		   Sinc

	      The default filter is Lanczos.

       -flip  create a "mirror image" by reflecting the image scanlines in the
	      vertical direction.

       -flop  create a "mirror image" by reflecting the image scanlines in the
	      horizontal direction.

       -frame <width>x<height>+<outer bevel width>+<inner bevel width>
	      surround the image with an ornamental border.  See X(1) for
	      details about the geometry specification.

	      The color of the border is specified with the -mattecolor com‐
	      mand line option.

       -gamma value
	      level of gamma correction.

	      The same color image displayed on two different workstations may
	      look different due to differences in the display monitor.	 Use
	      gamma correction to adjust for this color difference.  Reason‐
	      able values extend from 0.8 to 2.3.

	      You can apply separate gamma values to the red, green, and blue
	      channels of the image with a gamma value list delineated with
	      slashes (i.e. 1.7/2.3/1.2).

	      Use +gamma to set the image gamma level without actually adjust‐
	      ing the image pixels.  This option is useful if the image is of
	      a known gamma but not set as an image attribute (e.g. PNG
	      images).

       -geometry <width>x<height>{+-}<x offset>{+-}<y offset>{%}{!}{<}{>}
	      preferred size and location of the image window.	See X(1) for
	      details about the geometry specification.	 By default, the win‐
	      dow size is the image size and the location is chosen by you
	      when it is mapped.

	      By default, the width and height are maximum values.  That is,
	      the image is expanded or contracted to fit the width and height
	      value while maintaining the aspect ratio of the image.  Append
	      an exclamation point to the geometry to force the image size to
	      exactly the size you specify.  For example, if you specify
	      640x480! the image width is set to 640 pixels and height to 480.
	      If only one factor is specified, both the width and height
	      assume the value.

	      To specify a percentage width or height instead, append %.  The
	      image size is multiplied by the width and height percentages to
	      obtain the final image dimensions.  To increase the size of an
	      image, use a value greater than 100 (e.g. 125%).	To decrease an
	      image's size, use a percentage less than 100.

	      Use > to change the dimensions of the image only if its size
	      exceeds the geometry specification.  < resizes the image only if
	      its dimensions is less than the geometry specification.  For
	      example, if you specify 640x480> and the image size is 512x512,
	      the image size does not change.  However, if the image is
	      1024x1024, it is resized to 640x480.

	      When displaying an image on an X server, <x offset> and <y off‐
	      set> is relative to the root window.

	      The equivalent X resource for this option is geometry (class
	      Geometry).  See X RESOURCES for details.

       -interlace type
	      the type of interlacing scheme: None, Line, Plane, or Partition.
	      The default is None.

	      This option is used to specify the type of interlacing scheme
	      for raw image formats such as RGB or YUV.	 No means do not
	      interlace (RGBRGBRGBRGBRGBRGB...), Line uses scanline interlac‐
	      ing (RRR...GGG...BBB...RRR...GGG...BBB...), and Plane uses plane
	      interlacing (RRRRRR...GGGGGG...BBBBBB...).  Partition is like
	      plane except the different planes are saved to individual files
	      (e.g.  image.R, image.G, and image.B).

	      Use Line, or Plane to create an interlaced GIF or progressive
	      JPEG image.

       -immutable
	      displayed image cannot be modified",

       -label string
	      assign a label to an image.

	      Use this option to assign a specific label to the image.
	      Optionally you can include the image filename, type, width,
	      height, or other image attribute in the label by embedding spe‐
	      cial format characters.  See -comment for details.

	      For example,

		   -label "%m:%f %wx%h"

	      produces an image label of MIFF:bird.miff 512x480 for an image
	      titled bird.miff and whose width is 512 and height is 480.

	      If the first character of string is @, the image label is read
	      from a file titled by the remaining characters in the string.

	      When converting to Postscript, use this option to specify a
	      header string to print above the image.  Specify the label font
	      with -font.

       -map type
	      display image using this Standard Colormap type.

	      Choose from these Standard Colormap types:

		  best
		  default
		  gray
		  red
		  green
		  blue

	      The X server must support the Standard Colormap you choose, oth‐
	      erwise an error occurs.  Use list as the type and display(1)
	      searches the list of colormap types in top-to-bottom order until
	      one is located. See xstdcmap(1) for one way of creating Standard
	      Colormaps.

       -matte store matte channel if the image has one otherwise create an
	      opaque one.

       -monochrome
	      transform the image to black and white.

       -negate
	      replace every pixel with its complementary color (white becomes
	      black, yellow becomes blue, etc.).

	      The red, green, and blue intensities of an image are negated.
	      Use +negate to only negate the grayscale pixels of the image.

       -page <width>x<height>{+-}<x offset>{+-}<y offset>{%}{!}{<}{>}
	      preferred size and location of an image canvas.

	      Use this option to specify the dimensions of the Postscript page
	      in dots per inch or a TEXT page in pixels.  The choices for a
	      Postscript page are:

		  Letter      612x 792
		  Tabloid     792x1224
		  Ledger     1224x 792
		  Legal	      612x1008
		  Statement   396x 612
		  Executive   540x 720
		  A3	      842x1190
		  A4	      595x 842
		  A5	      420x 595
		  B4	      729x1032
		  B5	      516x 729
		  Folio	      612x 936
		  Quarto      610x 780
		  10x14	      720x1008

	      For convenience you can specify the page size by media (e.g.
	      A4, Ledger, etc.).  Otherwise, -page behaves much like -geometry
	      (e.g. -page letter+43+43>).

	      To position a GIF image, use -page {+-}<x offset>{+-}<y offset>
	      (e.g. -page +100+200).

	      For a Postscript page, the image is sized as in -geometry and
	      positioned relative to the lower left hand corner of the page by
	      {+-}<x offset>{+-}<y offset>.  Use -page 612x792>, for example,
	      to center the image within the page.  If the image size exceeds
	      the Postscript page, it is reduced to fit the page.

	      The default page dimensions for a TEXT image is 612x792.

	      This option is used in concert with -density.

       -quality value
	      JPEG/MIFF/PNG compression level.

	      For the JPEG image format, quality is 0 (worst) to 100 (best).
	      The default quality is 75.

	      Quality for the MIFF and PNG image format sets the amount of
	      image compression (quality / 10) and filter-type (quality % 10).
	      Compression quality values range from 0 (worst) to 100 (best).
	      If filter-type is 4 or less, the specified filter-type is used
	      for all scanlines:

		  0: none
		  1: sub
		  2: up
		  3: average
		  4: Paeth

	      If filter-type is 5, adaptive filtering is used when quality is
	      greater than 50 and the image does not have a color map, other‐
	      wise no filtering is used.

	      If filter-type is 6 or more, adaptive filtering with minimum-
	      sum-of-absolute-values is used.

	      The default is quality is 75.  Which means nearly the best com‐
	      pression with adaptive filtering.

	      For further information, see the PNG specification (RFC 2083),
	      <http://www.w3.org/pub/WWW/TR>.

       -raise <width>x<height>
	      lighten or darken image edges to create a 3-D effect.    See
	      X(1) for details about the geometry specification.

	      Use -raise to create a raised effect, otherwise use +raise.

       -remote string
	      execute a command in an remote display process.

	      The only command recognized at this time is the name of an image
	      file to load.

       -roll {+-}<x offset>{+-}<y offset>
	      roll an image vertically or horizontally.	 See X(1) for details
	      about the geometry specification.

	      A negative x offset rolls the image left-to-right.  A negative y
	      offset rolls the image top-to-bottom.

       -rotate degrees{<}{>}
	      apply Paeth image rotation to the image.

	      Use > to rotate the image only if its width exceeds the height.
	      < rotates the image only if its width is less than the height.
	      For example, if you specify -90> and the image size is 480x640,
	      the image is not rotated by the specified angle.	However, if
	      the image is 640x480, it is rotated by -90 degrees.

	      Empty triangles left over from rotating the image are filled
	      with the color defined as bordercolor (class borderColor).

       -sample geometry
	      scale image with pixel sampling.	See -geometry for details
	      about the geometry specification.

       -scene value
	      image scene number.

	      Use this option to specify an image sequence with a single file‐
	      name.  See the discussion of file below for details.

       -segment value
	      eliminate clusters that are insignificant.

	      The number of pixels in each cluster must exceed the the cluster
	      threshold to be considered valid.

	      See IMAGE SEGMENTATION for details.

       -sharpen <radius>x<sigma>
	      sharpen the image with a gaussian operator of the given radius
	      and standard deviation (sigma).

       -size <width>x<height>+<offset>
	      width and height of the image.

	      Use this option to specify the width and height of raw images
	      whose dimensions are unknown such as GRAY, RGB, or CMYK.	In
	      addition to width and height, use -size to skip any header
	      information in the image or tell the number of colors in a MAP
	      image file, (e.g. -size 640x512+256).

	      For Photo CD images, choose from these sizes:

		    192x128
		    384x256
		    768x512
		   1536x1024
		   3072x2048

	      Finally, use this option to choose a particular resolution layer
	      of a JBIG or JPEG image (e.g. -size 1024x768).

       -texture filename
	      name of texture to tile onto the image background.

       -title string
	      assign a title to the displayed image.

	      Use this option to assign a specific title to the image.	This
	      is assigned to the image window and is typically displayed in
	      the window title bar.   Optionally you can include the image
	      filename, type, width, height, or other image attributes by
	      embedding special format characters.  See -comment for details.

	      For example,

		   -title "%m:%f %wx%h"

	      produces an image title of MIFF:bird.miff 512x480 for an image
	      titled bird.miff and whose width is 512 and height is 480.

       -treedepth value
	      Normally, this integer value is zero or one.  A zero or one
	      tells display to choose a optimal tree depth for the color
	      reduction algorithm.

	      An optimal depth generally allows the best representation of the
	      source image with the fastest computational speed and the least
	      amount of memory.	 However, the default depth is inappropriate
	      for some images.	To assure the best representation, try values
	      between 2 and 8 for this parameter.  Refer to quantize(9) for
	      more details.

	      The -colors or -monochrome option is required for this option to
	      take effect.

       -update seconds
	      detect when image file is modified and redisplay.

	      Suppose that while you are displaying an image the file that is
	      currently displayed is over-written.  display will automatically
	      detect that the input file has been changed and update the dis‐
	      played image accordingly.

       -verbose
	      print detailed information about the image.

	      This information is printed: image scene number;	image name;
	      image size; the image class (DirectClass or PseudoClass);	 the
	      total number of unique colors;  and the number of seconds to
	      read and transform the image.  Refer to miff(5) for a descrip‐
	      tion of the image class.

	      If -colors is also specified, the total unique colors in the
	      image and color reduction error values are printed.  Refer to
	      quantize(9) for a description of these values.

       -visual type
	      display image using this visual type.

	      Choose from these visual classes:

		   StaticGray
		   GrayScale
		   StaticColor
		   PseudoColor
		   TrueColor
		   DirectColor
		   default
		   visual id

	      The X server must support the visual you choose, otherwise an
	      error occurs.  If a visual is not specified, the visual class
	      that can display the most simultaneous colors on the default X
	      server screen is chosen.

       -window id
	      set the background pixmap of this window to the image.

	      id can be a window id or name.  Specify root to select X's root
	      window as the target window.

	      By default the image is tiled onto the background of the target
	      window.	If -backdrop or -geometry are specified, the image is
	      surrounded by the background color.  Refer to X RESOURCES for
	      details.

	      The image will not display on the root window if the image has
	      more unique colors than the target window colormap allows.  Use
	      -colors to reduce the number of colors.  -window_group id exit
	      program when this window id is destroyed.

	      id can be a window id or name.

       -write filename
	      write image to a file.

	      If file already exists, you will be prompted as to whether it
	      should be overwritten.

	      By default, the image is written in the format that it was read
	      in as.  To specify a particular image format, prefix file with
	      the image type and a colon (i.e. ps:image) or specify the image
	      type as the filename suffix (i.e. image.ps).  See convert(1) for
	      a list of valid image formats.  Specify file as - for standard
	      output.  If file has the extension .Z or .gz, the file size is
	      compressed using with compress or gzip respectively.  Precede
	      the image file name | to pipe to a system command. If file
	      already exists, you will be prompted as to whether it should be
	      overwritten.

	      Use -compress to specify the type of image compression.

	      The equivalent X resource for this option is writeFilename
	      (class WriteFilename).  See X RESOURCES for details.

       In addition to those listed above, you can specify these standard X
       resources as command line options:  -background, -bordercolor, -border‐
       width, -font, -foreground, -iconGeometry, -iconic, -mattecolor, -name,
       or -title.  See X RESOURCES for details.

       Options are processed in command line order.  Any option you specify on
       the command line remains in effect until it is explicitly changed by
       specifying the option again with a different effect.  For example to
       display two images, the first with 32 colors, and the second with only
       16 colors, use:

	    display -colors 32 cockatoo.miff -colors 16 macaw.miff

       By default, the image format is determined by its magic number. To
       specify a particular image format, precede the filename with an image
       format name and a colon (i.e. ps:image) or specify the image type as
       the filename suffix (i.e. image.ps).  See convert(1) for a list of
       valid image formats.

       When you specify X as your image type, the filename has special mean‐
       ing.  It specifies an X window by id, name, or root.  If no filename is
       specified, the window is selected by clicking the mouse in the desired
       window.

       Specify file as - for standard input.  If file has the extension .Z or
       .gz, the file is uncompressed with uncompress or gunzip respectively.
       Precede the image file name | to pipe from a system command.

       Use an optional index enclosed in brackets after a file name to specify
       a desired subimage of a multi-resolution image format like Photo CD
       (e.g. img0001.pcd[4]) or a range for MPEG images (e.g.
       video.mpg[50-75]).  A subimage specification can be disjoint (e.g.
       image.tiff[2,7,4]).  For raw images, specify a subimage with a geometry
       (e.g.  -size 640x512 image.rgb[320x256+50+50]).

       Single images are read with the filename you specify.  Alternatively,
       you can display an image sequence with a single filename.  Define the
       range of the image sequence with -scene.	 Each image in the range is
       read with the filename followed by a period (.)	and the scene number.
       You can change this behavior by embedding a printf format specification
       in the file name.  For example,

	    -scene 0-9 image%02d.miff

       displays files image00.miff, image01.miff, through image09.miff.

BUTTONS
       The effects of each button press is described below.  Three buttons are
       required.  If you have a two button mouse, button 1 and 3 are returned.
       Press ALT and button 3 to simulate button 2.

       1      Press this button to map or unmap the Command widget.  See the
	      next section for more information about the Command widget.

       2      Press and drag to define a region of the image to magnify.

       3      Press and drag to choose from a select set of display(1) com‐
	      mands.  This button behaves differently if the image being dis‐
	      played is a visual image directory.  Here, choose a particular
	      tile of the directory and press this button and drag to select a
	      command from a pop-up menu.  Choose from these menu items:

		  Open
		  Next
		  Former
		  Delete
		  Update

	      If you choose Open, the image represented by the tile is dis‐
	      played.  To return to the visual image directory, choose Next
	      from the Command widget (refer to COMMAND WIDGET).  Next and
	      Former moves to the next or former image respectively.  Choose
	      Delete to delete a particular image tile.	 Finally, choose
	      Update to synchronize all the image tiles with their respective
	      images.  See montage(1) and miff(5) for more details.

COMMAND WIDGET
       The Command widget lists a number of sub-menus and commands.  They are

	   File
	     Open...
	     Next
	     Former
	     Select...
	     Save...
	     Print...
	     Delete...
	     Canvas...
	     Visual Directory...
	     Quit
	   Edit
	     Undo
	     Redo
	     Cut
	     Copy
	     Paste
	   View
	     Half Size
	     Original Size
	     Double Size
	     Resize...
	     Apply
	     Refresh
	     Restore
	   Transform
	     Crop
	     Chop
	     Flop
	     Flip
	     Rotate Right
	     Rotate Left
	     Rotate...
	     Shear...
	     Roll...
	     Trim Edges
	   Enhance
	     Hue...
	     Saturation...
	     Brightness...
	     Gamma...
	     Spiff...
	     Dull
	     Equalize
	     Normalize
	     Negate
	     Grayscale
	     Map...
	     Quantize...
	   Effects
	     Despeckle
	     Emboss
	     Reduce Noise
	     Add Noise
	     Sharpen...
	     Blur...
	     Threshold...
	     Edge Detect...
	     Spread...
	     Shade...
	     Raise...
	     Segment...
	   F/X
	     Solarize...
	     Swirl...
	     Implode...
	     Wave...
	     Oil Paint...
	     Charcoal Draw...
	   Image Edit
	     Annotate...
	     Draw...
	     Color...
	     Matte...
	     Composite...
	     Add Border...
	     Add Frame...
	     Comment...
	     Launch...
	     Region of Interest...
	   Miscellany
	     Image Info
	     Zoom Image
	     Show Preview...
	     Show Histogram
	     Show Matte
	     Background...
	     Slide Show
	     Preferences...
	   Help
	     Help
	     Browse Documentation
	     About Display

       Menu items with a indented triangle have a sub-menu.  They are repre‐
       sented above as the indented items.  To access a sub-menu item, move
       the pointer to the appropriate menu and press button 1 and drag.	 When
       you find the desired sub-menu item, release the button and the command
       is executed.  Move the pointer away from the sub-menu if you decide not
       to execute a particular command.

KEYBOARD ACCELERATORS
       Accelerators are one or two key presses that effect a particular com‐
       mand.  The keyboard accelerators that display(1) understands is:

       Ctl+O  Press to load an image from a file.

	      Refer to IMAGE LOADING for more details.

       space  Press to display the next image.

	      If the image is a multi-paged document such as a Postscript doc‐
	      ument, you can skip ahead several pages by preceeding this com‐
	      mand with a number.  For example to display the fourth page
	      beyond the current page, press 4space.

       backspace
	      Press to display the former image.

	      If the image is a multi-paged document such as a Postscript doc‐
	      ument, you can skip behind several pages by preceeding this com‐
	      mand with a number.  For example to display the fourth page pre‐
	      ceeding the current page, press 4n.

       Ctl+S  Press to save the image to a file.

       Ctl+P  Press to print the image to a Postscript printer.

       Ctl+D  Press to delete an image file.

       Ctl+N  Press to create a blank canvas.

       Ctl+Q  Press to discard all images and exit program.

       Ctl+Z  Press to undo last image transformation.

       Ctl+R  Press to redo last image transformation.

       Ctl+X  Press to cut a region of the image.

	      Refer to IMAGE CUTTING for more details.

       Ctl+C  Press to copy a region of the image.

	      Refer to IMAGE COPYING for more details.

       Ctl+V  Press to paste a region to the image.

	      Refer to IMAGE PASTING for more details.

       <      Press to half the image size.

       -      Press to return to the original image size.

       >      Press to double the image size.

       %      Press to resize the image to a width and height you specify.

       Cmd-A  Press to make any image transformations permanent.

	      By default, any image size transformations are applied to the
	      original image to create the image displayed on the X server.
	      However, the transformations are not permanent (i.e. the origi‐
	      nal image does not change size only the X image does).  For
	      example, if you press > the X image will appear to double in
	      size, but the original image will in fact remain the same size.
	      To force the original image to double in size, press > followed
	      by A.

       @      Press to refresh the image window.

       C      Press to crop the image.

	      Refer to IMAGE CROPPING for more details.

       [      Press to chop the image.

	      Refer to IMAGE CHOPPING for more details.

       H      Press to flop image in the horizontal direction.

       V      Press to flip image in the vertical direction.

       /      Press to rotate the image 90 degrees clockwise.

	      Press to rotate the image 90 degrees counter-clockwise.

       *      Press to rotate the image the number of degrees you specify.

	      Refer to IMAGE ROTATION for more details.

       s      Press to shear the image the number of degrees you specify.

       r      Press to roll the image.

       t      Press to trim the image edges.

       Shft-H Press to vary the color hue.

       Shft-S Press to vary the color saturation.

       Shft-L Press to vary the image brightness.

       Shft-G Press to gamma correct the image.

       Shft-C Press to spiff up the image contrast.

       Shft-Z Press to dull the image contrast.

       =      Press to perform histogram equalization on the image.

       Shft-N Press to perform histogram normalization on the image.

       ~      Press to negate the colors of the image.

       .      Press to convert the image colors to gray.

       #      Press to set the maximum number of unique colors in the image.

       F2     Press to reduce the speckles in an image.

       F3     Press to emboss an image.

       F4     Press to eliminate peak noise from an image.

       F5     Press to add noise to an image.

       F6     Press to sharpen an image.

       F7     Press to blur image an image.

       F8     Press to threshold the image.

       F9     Press to detect edges within an image.

       F10    Press to displace pixels by a random amount.

       F11    Press to shade the image using a distant light source.

       F12    Press to lighten or darken image edges to create a 3-D effect.

       F13    Press to segment the image by color.

       Meta-S Press to swirl image pixels about the center.

       Meta-I Press to implode image pixels about the center.

       Meta-W Press to alter an image along a sine wave.

       Meta-P Press to simulate an oil painting.

       Meta-C Press to simulate a charcoal drawing.

       Alt-A  Press to annotate the image with text.

	      Refer to IMAGE ANNOTATION for more details.

       Alt-D  Press to draw a line on the image.

	      Refer to IMAGE DRAWING for more details.

       Alt-P  Press to edit an image pixel color.

	      Refer to COLOR EDITING for more details.

       Alt-M  Press to edit the image matte information.

	      Refer to MATTE EDITING for more details.

       Alt-V  Press to composite the image with another.

	      Refer to IMAGE COMPOSITING for more details.

       Alt-B  Press to add a border to the image.

       Alt-F  Press to add a ornamental frame to the image.

       Alt-Shft-!
	      Press to add an image comment.

       Ctl-A  Press to apply an image processing technique to a region of
	      interest.

	      Refer to REGION OF INTEREST for more details.

       Shft-? Press to display information about the image.

       Shft-+ Press to map the zoom image window.

       Shft-P Press to preview an image enhancement, effect, or f/x.

       F1     Press to display helpful information about display(1).

       Find   Press to browse documentation about ImageMagick.

       1-9    Press to change the level of magnification.

	      Use the arrow keys to move the image one pixel up, down, left,
	      or right within the magnify window.  Be sure to first map the
	      magnify window by pressing button 2.

	      Press ALT and one of the arrow keys to trim off one pixel from
	      any side of the image.

X RESOURCES
       Display options can appear on the command line or in your X resource
       file.  Options on the command line supersede values specified in your X
       resource file.  See X(1) for more information on X resources.

       Most display options have a corresponding X resource.  In addition,
       display uses the following X resources:

       background (class Background)
	      Specifies the preferred color to use for the image window back‐
	      ground.  The default is #ccc.

       borderColor (class BorderColor)
	      Specifies the preferred color to use for the image window bor‐
	      der.  The default is #ccc.

       borderWidth (class BorderWidth)
	      Specifies the width in pixels of the image window border.	 The
	      default is 2.

       browseCommand (class browseCommand)
	      Specifies the name of the preferred browser when displaying
	      ImageMagick documentation.  The default is netscape %s.

       confirmExit (class ConfirmExit)
	      Display pops up a dialog box to confirm exiting the program when
	      exiting the program.  Set this resource to False to exit without
	      a confirmation.

       displayGamma (class DisplayGamma)
	      Specifies the gamma of your X server.

	      You can apply separate gamma values to the red, green, and blue
	      channels of the image with a gamma value list delineated with
	      slashes (i.e. 1.7/2.3/1.2).

	      The default is 2.2.

       displayWarnings (class DisplayWarnings)
	      Display pops up a dialog box whenever a warning message occurs.
	      Set this resource to False to ignore warning messages.

       font (class FontList)
	      Specifies the name of the preferred font to use in normal for‐
	      matted text.  The default is 14 point Helvetica.

       font[1-9] (class Font[1-9])
	      Specifies the name of the preferred font to use when annotating
	      the image window with text.  The default fonts are fixed, vari‐
	      able, 5x8, 6x10, 7x13bold, 8x13bold, 9x15bold, 10x20, and 12x24.
	      Refer to IMAGE ANNOTATION for more details.

       foreground (class Foreground)
	      Specifies the preferred color to use for text within the image
	      window.  The default is black.

       gammaCorrect (class gammaCorrect)
	      This resource, if true, will lighten or darken an image of known
	      gamma to match the gamma of the display (see resource dis‐
	      playGamma).  The default is True.

       geometry (class Geometry)
	      Specifies the preferred size and position of the image window.
	      It is not necessarily obeyed by all window managers.

       iconGeometry (class IconGeometry)
	      Specifies the preferred size and position of the application
	      when iconified.  It is not necessarily obeyed by all window man‐
	      agers.

       iconic (class Iconic)
	      This resource indicates that you would prefer that the applica‐
	      tion's windows initially not be visible as if the windows had be
	      immediately iconified by you.  Window managers may choose not to
	      honor the application's request.

       magnify (class Magnify)
	      specifies an integral factor by which the image should be
	      enlarged.	 The default is 3.

	      This value only affects the magnification window which is
	      invoked with button number 3 after the image is displayed.
	      Refer to BUTTONS for more details.

       matteColor (class MatteColor)
	      Specify the color of windows.  It is used for the backgrounds of
	      windows, menus, and notices.  A 3D  effect  is achieved  by
	      using highlight and shadow colors derived from this color.
	      Default value: #ccc.

       name (class Name)
	      This resource specifies the name under which resources for the
	      application should be found.  This resource is useful in shell
	      aliases to distinguish between invocations of an application,
	      without resorting to creating links to alter the executable file
	      name.  The default is the application name.

       pen[1-9] (class Pen[1-9])
	      Specifies the color of the preferred font to use when annotating
	      the image window with text.  The default colors are black, blue,
	      green, cyan, gray, red, magenta, yellow, and white.  Refer to
	      IMAGE ANNOTATION for more details.

       printCommand (class PrintCommand)
	      This command is executed whenever Print is issued (see BUTTONS.
	      In general, it is the command to print Postscript to your
	      printer.	Default value: lp -c -s %i.

       sharedMemory (class SharedMemory)
	      This resource specifies whether display should attempt use
	      shared memory for pixmaps.  ImageMagick must be compiled with
	      shared memory support, and the display must support the MIT-SHM
	      extension.  Otherwise, this resource is ignored.	The default is
	      True.

       textFont (class textFont)
	      Specifies the name of the preferred font to use in fixed (type‐
	      writer style) formatted text.  The default is 14 point Courier.

       title (class Title)
	      This resource specifies the title to be used for the image win‐
	      dow.  This information is sometimes used by a window manager to
	      provide a header identifying the window.	The default is the
	      image file name.

       undoCache (class UndoCache)
	      Specifies, in mega-bytes, the amount of memory in the undo edit
	      cache.  Each time you modify the image it is saved in the undo
	      edit cache as long as memory is available.  You can subsequently
	      undo one or more of these transformations.  The default is 16
	      mega-bytes.

       usePixmap (class UsePixmap)
	      Images are maintained as a XImage by default.  Set this resource
	      to True to utilize a server Pixmap instead.  This option is use‐
	      ful if your image exceeds the dimensions of your server screen
	      and you intend to pan the image.	Panning is much faster with
	      Pixmaps than with a XImage.  Pixmaps are considered a precious
	      resource, use them with discretion.

	      To set the geometry of the Magnify or Pan or window, use the
	      geometry resource.  For example, to set the Pan window geometry
	      to 256x256, use:

		   display.pan.geometry: 256x256

IMAGE LOADING
       To select an image to display, choose Open of the File sub-menu from
       the Command widget.  A file browser is displayed.  To choose a particu‐
       lar image file, move the pointer to the filename and press any button.
       The filename is copied to the text window.  Next, press Open or press
       the RETURN key.	Alternatively, you can type the image file name
       directly into the text window.  To descend directories, choose a direc‐
       tory name and press the button twice quickly.  A scrollbar allows a
       large list of filenames to be moved through the viewing area if it
       exceeds the size of the list area.

       You can trim the list of file names by using shell globbing characters.
       For example, type *.jpg to list only files that end with .jpg.

       To select your image from the X server screen instead of from a file,
       Choose Grab of the Open widget.

VISUAL IMAGE DIRECTORY
       To create a Visual Image Directory, choose Visual Directory of the File
       sub-menu from the Command widget.  A file browser is displayed.	To
       create a Visual Image Directory from all the images in the current
       directory, press Directory or press the RETURN key.  Alternatively, you
       can select a set of image names by using shell globbing characters.
       For example, type *.jpg to include only files that end with .jpg.  To
       descend directories, choose a directory name and press the button twice
       quickly.	 A scrollbar allows a large list of filenames to be moved
       through the viewing area if it exceeds the size of the list area.

       After you select a set of files, they are turned into thumbnails and
       tiled onto a single image.  Now move the pointer to a particular thumb‐
       nail and press button 3 and drag.  Finally, select Open.	 The image
       represented by the thumbnail is displayed at its full size.  Choose
       Next from the File sub-menu of the Command widget to return to the Vis‐
       ual Image Directory.

IMAGE CUTTING
       Note that cut information for image window is not retained for col‐
       ormapped X server visuals (e.g. StaticColor, StaticColor, GrayScale,
       PseudoColor).  Correct cutting behavior may require a TrueColor or
       DirectColor visual or a Standard Colormap.

       To begin, press choose Cut of the Edit sub-menu from the Command widget
       (see COMMAND WIDGET).  Alternatively, press F3 in the image window (see
       KEYBOARD ACCELERATORS).

       A small window appears showing the location of the cursor in the image
       window.	You are now in cut mode.  In cut mode, the Command widget has
       these options:

	   Help
	   Dismiss

       To define a cut region, press button 1 and drag.	 The cut region is
       defined by a highlighted rectangle that expands or contracts as it fol‐
       lows the pointer.  Once you are satisfied with the cut region, release
       the button.  You are now in rectify mode.  In rectify mode, the Command
       widget has these options:

	   Cut
	   Help
	   Dismiss

       You can make adjustments by moving the pointer to one of the cut rec‐
       tangle corners, pressing a button, and dragging.	 Finally, press Cut to
       commit your copy region.	 To exit without cutting the image, press Dis‐
       miss.

IMAGE COPYING
       To begin, press choose Copy of the Edit sub-menu from the Command wid‐
       get (see COMMAND WIDGET).  Alternatively, press F4 in the image window
       (see KEYBOARD ACCELERATORS).

       A small window appears showing the location of the cursor in the image
       window.	You are now in copy mode.  In copy mode, the Command widget
       has these options:

	   Help
	   Dismiss

       To define a copy region, press button 1 and drag.  The copy region is
       defined by a highlighted rectangle that expands or contracts as it fol‐
       lows the pointer.  Once you are satisfied with the copy region, release
       the button.  You are now in rectify mode.  In rectify mode, the Command
       widget has these options:

	   Copy
	   Help
	   Dismiss

       You can make adjustments by moving the pointer to one of the copy rec‐
       tangle corners, pressing a button, and dragging.	 Finally, press Copy
       to commit your copy region.  To exit without copying the image, press
       Dismiss.

IMAGE PASTING
       To begin, press choose Paste of the Edit sub-menu from the Command wid‐
       get (see COMMAND WIDGET).  Alternatively, press F5 in the image window
       (see KEYBOARD ACCELERATORS).

       A small window appears showing the location of the cursor in the image
       window. You are now in Paste mode.  To exit immediately, press Dismiss.
       In Paste mode, the Command widget has these options:

	   Operators
	     Over
	     In
	     Out
	     Atop
	     Xor
	     Plus
	     Minus
	     Add
	     Subtract
	     Difference
	     Multiply
	     Bumpmap
	     Copy
	     CopyRed
	     CopyGreen
	     CopyBlue
	     CopyOpacity
	   Help
	   Dismiss

       Choose a composite operation from the Operators sub-menu of the Command
       widget.	How each operator behaves is described below.  image window is
       the image currently displayed on your X server and image is the image
       obtained with the File Browser widget.

       Over   The result is the union of the two image shapes, with image
	      obscuring image window in the region of overlap.

       In     The result is simply image cut by the shape of image window.
	      None of the image data of image window is in the result.

       Out    The resulting image is image with the shape of image window cut
	      out.

       Atop   The result is the same shape as image image window, with image
	      obscuring image window where the image shapes overlap.  Note
	      this differs from over because the portion of image outside
	      image window's shape does not appear in the result.

       Xor    The result is the image data from both image and image window
	      that is outside the overlap region.  The overlap region is
	      blank.

       Plus   The result is just the sum of the image data.  Output values are
	      cropped to 255 (no overflow).  This operation is independent of
	      the matte channels.

       Minus  The result of image - image window, with underflow cropped to
	      zero.  The matte channel is ignored (set to 255, full coverage).

       Add    The result of image + image window, with overflow wrapping
	      around (mod 256).

       Subtract
	      The result of image - image window, with underflow wrapping
	      around (mod 256).	 The add and subtract operators can be used to
	      perform reversible transformations.

       Difference
	      The result of abs(image - image window).	This is useful for
	      comparing two very similar images.

       Multipy
	      The result of composite image image.  This is useful for the
	      creation of drop-shadows.

       Bumpmap
	      The result of image window  shaded by image.

       Copy   The resulting image is image window replaced with image.	Here
	      the matte information is ignored.

       CopyRed
	      The resulting image is the red layer of image window replaced
	      with the red layer of image.  The remaining layers remain
	      untouched.

       CopyGreen
	      The resulting image is the green layer of image window replaced
	      with the green layer of image.  The remaining layers remain
	      untouched.

       CopyBlue
	      The resulting image is the blue layer of image window replaced
	      with the blue layer of image.  The remaining layers remain
	      untouched.

       CopyOpacity
	      The resulting image is the matte layer of image window replaced
	      with the matte layer of image.  The remaining layers remain
	      untouched.

	      The image compositor requires a matte, or alpha channel in the
	      image for some operations.  This extra channel usually defines a
	      mask which represents a sort of a cookie-cutter for the image.
	      This is the case when matte is 255 (full coverage) for pixels
	      inside the shape, zero outside, and between zero and 255 on the
	      boundary.	 If image does not have a matte channel, it is ini‐
	      tialized with 0 for any pixel matching in color to pixel loca‐
	      tion (0,0), otherwise 255.  See MATTE EDITING for a method of
	      defining a matte channel.

	      Note that matte information for image window is not retained for
	      colormapped X server visuals (e.g. StaticColor, StaticColor,
	      GrayScale, PseudoColor).	Correct compositing behavior may
	      require a TrueColor or DirectColor visual or a Standard Col‐
	      ormap.

	      Choosing a composite operator is optional.  The default operator
	      is replace.  However, you must choose a location to composite
	      your image and press button 1.  Press and hold the button before
	      releasing and an outline of the image will appear to help you
	      identify your location.

	      The actual colors of the pasted image is saved.  However, the
	      color that appears in image window may be different.  For exam‐
	      ple, on a monochrome screen image window will appear black or
	      white even though your pasted image may have many colors.	 If
	      the image is saved to a file it is written with the correct col‐
	      ors.  To assure the correct colors are saved in the final image,
	      any PseudoClass image is promoted to DirectClass (see miff(5)).
	      To force a PseudoClass image to remain PseudoClass, use -colors.

IMAGE CROPPING
       To begin, press choose Crop of the Transform sub-menu from the Command
       widget (see COMMAND WIDGET).  Alternatively, press [ in the image win‐
       dow (see KEYBOARD ACCELERATORS).

       A small window appears showing the location of the cursor in the image
       window.	You are now in crop mode.  In crop mode, the Command widget
       has these options:

	   Help
	   Dismiss

       To define a cropping region, press button 1 and drag.  The cropping
       region is defined by a highlighted rectangle that expands or contracts
       as it follows the pointer.  Once you are satisfied with the cropping
       region, release the button.  You are now in rectify mode.  In rectify
       mode, the Command widget has these options:

	   Crop
	   Help
	   Dismiss

       You can make adjustments by moving the pointer to one of the cropping
       rectangle corners, pressing a button, and dragging.  Finally, press
       Crop to commit your cropping region.  To exit without cropping the
       image, press Dismiss.

IMAGE CHOPPING
       An image is chopped interactively.  There is no command line argument
       to chop an image.  To begin, choose Chop of the Transform sub-menu from
       the Command widget (see COMMAND WIDGET).	 Alternatively, press ] in the
       image window (see KEYBOARD ACCELERATORS).

       You are now in Chop mode.  To exit immediately, press Dismiss.  In Chop
       mode, the Command widget has these options:

	   Direction
	     horizontal
	     vertical
	   Help
	   Dismiss

       If the you choose the horizontal direction (this is the default), the
       area of the image between the two horizontal endpoints of the chop line
       is removed.  Otherwise, the area of the image between the two vertical
       endpoints of the chop line is removed.

       Select a location within the image window to begin your chop, press and
       hold any button.	 Next, move the pointer to another location in the
       image.  As you move a line will connect the initial location and the
       pointer.	 When you release the button, the area within the image to
       chop is determined by which direction you choose from the Command wid‐
       get.

       To cancel the image chopping, move the pointer back to the starting
       point of the line and release the button.

IMAGE ROTATION
       Press the / key to rotate the image 90 degrees or \ to rotate -90
       degrees (see KEYBOARD ACCELERATORS).  To interactively choose the
       degree of rotation, choose Rotate... of the Pixel Transform submenu
       from the Command Widget (see COMMAND WIDGET).  Alternatively, press *
       in the image window (see KEYBOARD ACCELERATORS).

       A small horizontal line is drawn next to the pointer.  You are now in
       rotate mode.  To exit immediately, press Dismiss.  In rotate mode, the
       Command widget has these options:

	   Pixel Color
	     black
	     blue
	     cyan
	     green
	     gray
	     red
	     magenta
	     yellow
	     white
	     Browser...
	   Direction
	     horizontal
	     vertical
	   Crop
	     false
	     true
	   Sharpen
	     false
	     true
	   Help
	   Dismiss

       Choose a background color from the Pixel Color sub-menu.	 Additional
       background colors can be specified with the color browser.  You can
       change the menu colors by setting the X resources pen1 through pen9.
       Refer to X RESOURCES for more details.

       If you choose the color browser and press Grab, you can select the
       background color by moving the pointer to the desired color on the
       screen and press any button. The transparent color updates the image
       matte channel and is useful for image compositing.

       Choose a point in the image window and press this button and hold.
       Next, move the pointer to another location in the image.	 As you move a
       line connects the initial location and the pointer.  When you release
       the button, the degree of image rotation is determined by the slope of
       the line you just drew.	The slope is relative to the direction you
       choose from the Direction sub-menu of the Command widget.

       To cancel the image rotation, move the pointer back to the starting
       point of the line and release the button.

IMAGE ANNOTATION
       An image is annotated interactively.  There is no command line argument
       to annotate an image.  To begin, choose Annotate of the Image Edit sub-
       menu from the Command widget (see COMMAND WIDGET).  Alternatively,
       press a in the image window (see KEYBOARD ACCELERATORS).

       A small window appears showing the location of the cursor in the image
       window.	You are now in annotate mode.  To exit immediately, press Dis‐
       miss.  In annotate mode, the Command widget has these options:

	   Font Name
	     fixed
	     variable
	     5x8
	     6x10
	     7x13bold
	     8x13bold
	     9x15bold
	     10x20
	     12x24
	     Browser...
	   Font Color
	     black
	     blue
	     cyan
	     green
	     gray
	     red
	     magenta
	     yellow
	     white
	     transparent
	     Browser...
	   Box Color
	     black
	     blue
	     cyan
	     green
	     gray
	     red
	     magenta
	     yellow
	     white
	     transparent
	     Browser...
	   Rotate Text
	     -90
	     -45
	     -30
	     0
	     30
	     45
	     90
	     180
	     Dialog...
	   Help
	   Dismiss

       Choose a font name from the Font Name sub-menu.	Additional font names
       can be specified with the font browser.	You can change the menu names
       by setting the X resources font1 through font9.	Refer to X RESOURCES
       for more details.

       Choose a font color from the Font Color sub-menu.  Additional font col‐
       ors can be specified with the color browser.  You can change the menu
       colors by setting the X resources pen1 through pen9.  Refer to X
       RESOURCES for more details.

       If you select the color browser and press Grab, you can choose the font
       color by moving the pointer to the desired color on the screen and
       press any button.

       If you choose to rotate the text, choose Rotate Text from the menu and
       select an angle.	 Typically you will only want to rotate one line of
       text at a time.	Depending on the angle you choose, subsequent lines
       may end up overwriting each other.

       Choosing a font and its color is optional.  The default font is fixed
       and the default color is black.	However, you must choose a location to
       begin entering text and press button 1.	An underscore character will
       appear at the location of the pointer.  The cursor changes to a pencil
       to indicate you are in text mode.  To exit immediately, press Dismiss.

       In text mode, any key presses will display the character at the loca‐
       tion of the underscore and advance the underscore cursor.  Enter your
       text and once completed press Dismiss to finish your image annotation.
       To correct errors press BACK SPACE.  To delete an entire line of text,
       press DELETE.  Any text that exceeds the boundaries of the image window
       is automatically continued onto the next line.

       The actual color you request for the font is saved in the image.	 How‐
       ever, the color that appears in your image window may be different.
       For example, on a monochrome screen the text will appear black or white
       even if you choose the color red as the font color.  However, the image
       saved to a file with -write is written with red lettering.  To assure
       the correct color text in the final image, any PseudoClass image is
       promoted to DirectClass (see miff(5)).  To force a PseudoClass image to
       remain PseudoClass, use -colors.

IMAGE COMPOSITING
       An image composite is created interactively.  There is no command line
       argument to composite an image.	To begin, choose Composite of the
       Image Edit from the Command widget (see COMMAND WIDGET).	 Alterna‐
       tively, press x in the image window (see KEYBOARD ACCELERATORS).

       First a popup window is displayed requesting you to enter an image
       name.  Press Composite, Grab or type a file name.  Press Cancel if you
       choose not to create a composite image.	When you choose Grab, move the
       pointer to the desired window and press any button.

       If the Composite image does not have any matte information, you are
       informed and the file browser is displayed again.  Enter the name of a
       mask image.  The image is typically grayscale and the same size as the
       composite image.	 If the image is not grayscale, it is converted to
       grayscale and the resulting intensities are used as matte information.

       A small window appears showing the location of the cursor in the image
       window. You are now in composite mode.  To exit immediately, press Dis‐
       miss.  In composite mode, the Command widget has these options:

	   Operators
	     over
	     in
	     out
	     atop
	     xor
	     plus
	     minus
	     add
	     subtract
	     difference
	     bumpmap
	     replace
	   Blend
	   Displace
	   Help
	   Dismiss

       Choose a composite operation from the Operators sub-menu of the Command
       widget.	How each operator behaves is described below.  image window is
       the image currently displayed on your X server and image is the image
       obtained with the File Browser widget.

       over   The result is the union of the two image shapes, with image
	      obscuring image window in the region of overlap.

       in     The result is simply image cut by the shape of image window.
	      None of the image data of image window is in the result.

       out    The resulting image is image with the shape of image window cut
	      out.

       atop   The result is the same shape as image image window, with image
	      obscuring image window where the image shapes overlap.  Note
	      this differs from over because the portion of image outside
	      image window's shape does not appear in the result.

       xor    The result is the image data from both image and image window
	      that is outside the overlap region.  The overlap region is
	      blank.

       plus   The result is just the sum of the image data.  Output values are
	      cropped to 255 (no overflow).  This operation is independent of
	      the matte channels.

       minus  The result of image - image window, with underflow cropped to
	      zero.  The matte channel is ignored (set to 255, full coverage).

       add    The result of image + image window, with overflow wrapping
	      around (mod 256).

       subtract
	      The result of image - image window, with underflow wrapping
	      around (mod 256).	 The add and subtract operators can be used to
	      perform reversible transformations.

       difference
	      The result of abs(image - image window).	This is useful for
	      comparing two very similar images.

       bumpmap
	      The result of image window  shaded by image.

       replace
	      The resulting image is image window replaced with image.	Here
	      the matte information is ignored.

	      The image compositor requires a matte, or alpha channel in the
	      image for some operations.  This extra channel usually defines a
	      mask which represents a sort of a cookie-cutter for the image.
	      This is the case when matte is 255 (full coverage) for pixels
	      inside the shape, zero outside, and between zero and 255 on the
	      boundary.	 If image does not have a matte channel, it is ini‐
	      tialized with 0 for any pixel matching in color to pixel loca‐
	      tion (0,0), otherwise 255.  See MATTE EDITING for a method of
	      defining a matte channel.

	      If you choose blend, the composite operator becomes over.	 The
	      image matte channel percent transparency is initialized to fac‐
	      tor.  The image window is initialized to (100-factor).  Where
	      factor is the value you specify in the Dialog widget.

	      Displace shifts the image pixels as defined by a displacement
	      map.  With this option, image is used as a displacement map.
	      Black, within the displacement map, is a maximum positive dis‐
	      placement.  White is a maximum negative displacement and middle
	      gray is neutral.	The displacement is scaled to determine the
	      pixel shift.  By default, the displacement applies in both the
	      horizontal and vertical directions.  However, if you specify a
	      mask, image is the horizontal X displacement and mask the verti‐
	      cal Y displacement.

	      Note that matte information for image window is not retained for
	      colormapped X server visuals (e.g. StaticColor, StaticColor,
	      GrayScale, PseudoColor).	Correct compositing behavior may
	      require a TrueColor or DirectColor visual or a Standard Col‐
	      ormap.

	      Choosing a composite operator is optional.  The default operator
	      is replace.  However, you must choose a location to composite
	      your image and press button 1.  Press and hold the button before
	      releasing and an outline of the image will appear to help you
	      identify your location.

	      The actual colors of the composite image is saved.  However, the
	      color that appears in image window may be different.  For exam‐
	      ple, on a monochrome screen image window will appear black or
	      white even though your composited image may have many colors.
	      If the image is saved to a file it is written with the correct
	      colors.  To assure the correct colors are saved in the final
	      image, any PseudoClass image is promoted to DirectClass (see
	      miff(5)).	 To force a PseudoClass image to remain PseudoClass,
	      use -colors.

COLOR EDITING
       Changing the the color of a set of pixels is performed interactively.
       There is no command line argument to edit a pixel.  To begin, choose
       Color from the Image Edit submenu of the Command widget (see COMMAND
       WIDGET).	 Alternatively, press c in the image window (see KEYBOARD
       ACCELERATORS).

       A small window appears showing the location of the cursor in the image
       window. You are now in color edit mode.	To exit immediately, press
       Dismiss.	 In color edit mode, the Command widget has these options:

	   Method
	     point
	     replace
	     floodfill
	     filltoborder
	     reset
	   Pixel Color
	     black
	     blue
	     cyan
	     green
	     gray
	     red
	     magenta
	     yellow
	     white
	     Browser...
	   Border Color
	     black
	     blue
	     cyan
	     green
	     gray
	     red
	     magenta
	     yellow
	     white
	     Browser...
	   Fuzz
	     0
	     2
	     4
	     8
	     16
	     Dialog...
	   Undo
	   Help
	   Dismiss

       Choose a color editing method from the Method sub-menu of the Command
       widget.	The point method recolors any pixel selected with the pointer
       unless the button is released.  The replace method recolors any pixel
       that matches the color of the pixel you select with a button press.
       Floodfill recolors any pixel that matches the color of the pixel you
       select with a button press and is a neighbor.  Whereas filltoborder
       recolors any neighbor pixel that is not the border color.  Finally
       reset changes the entire image to the designated color.

       Next, choose a pixel color from the Pixel Color sub-menu.  Additional
       pixel colors can be specified with the color browser.  You can change
       the menu colors by setting the X resources pen1 through pen9.  Refer to
       X RESOURCES for more details.

       Now press button 1 to select a pixel within the image window to change
       its color.  Additional pixels may be recolored as prescribed by the
       method you choose.

       If the Magnify widget is mapped, it can be helpful in positioning your
       pointer within the image (refer to button 2).  Alternatively you can
       select a pixel to recolor from within the Magnify widget.  Move the
       pointer to the Magnify widget and position the pixel with the cursor
       control keys.  Finally, press a button to recolor the selected pixel
       (or pixels).

       The actual color you request for the pixels is saved in the image.
       However, the color that appears in your image window may be different.
       For example, on a monochrome screen the pixel will appear black or
       white even if you choose the color red as the pixel color.  However,
       the image saved to a file with -write is written with red pixels.  To
       assure the correct color text in the final image, any PseudoClass image
       is promoted to DirectClass (see miff(5)).  To force a PseudoClass image
       to remain PseudoClass, use -colors.

MATTE EDITING
       Matte information within an image is useful for some operations such as
       image compositing (See IMAGE COMPOSITING).  This extra channel usually
       defines a mask which represents a sort of a cookie-cutter for the
       image.  This is the case when matte is 255 (full coverage) for pixels
       inside the shape, zero outside, and between zero and 255 on the bound‐
       ary.

       Setting the matte information in an image is done interactively.	 There
       is no command line argument to edit a pixel.  To begin, and choose
       Matte of the Image Edit sub-menu from the Command widget (see COMMAND
       WIDGET).	 Alternatively, press m in the image window (see KEYBOARD
       ACCELERATORS).

       A small window appears showing the location of the cursor in the image
       window. You are now in matte edit mode.	To exit immediately, press
       Dismiss.	 In matte edit mode, the Command widget has these options:

	   Method
	     point
	     replace
	     floodfill
	     filltoborder
	     reset
	   Border Color
	     black
	     blue
	     cyan
	     green
	     gray
	     red
	     magenta
	     yellow
	     white
	     Browser...
	   Fuzz
	     0
	     2
	     4
	     8
	     16
	     Dialog...
	   Matte
	   Undo
	   Help
	   Dismiss

       Choose a matte editing method from the Method sub-menu of the Command
       widget.	The point method changes the matte value of the any pixel
       selected with the pointer until the button is released.	The replace
       method changes the matte value of any pixel that matches the color of
       the pixel you select with a button press.  Floodfill changes the matte
       value of any pixel that matches the color of the pixel you select with
       a button press and is a neighbor. Whereas filltoborder changes the
       matte value of any neighbor pixel that is not the border color.
       Finally reset changes the entire image to the designated matte value.

       Choose Matte Value and a dialog appears requesting a matte value.
       Enter a value between 0 and 255.	 This value is assigned as the matte
       value of the selected pixel or pixels.

       Now, press any button to select a pixel within the image window to
       change its matte value.

       If the Magnify widget is mapped, it can be helpful in positioning your
       pointer within the image (refer to button 2).  Alternatively you can
       select a pixel to change the matte value from within the Magnify wid‐
       get.  Move the pointer to the Magnify widget and position the pixel
       with the cursor control keys.  Finally, press a button to change the
       matte value of the selected pixel (or pixels).

       Matte information is only valid in a DirectClass image.	Therefore, any
       PseudoClass image is promoted to DirectClass (see miff(5)).  Note that
       matte information for PseudoClass is not retained for colormapped X
       server visuals (e.g.  StaticColor, StaticColor, GrayScale, PseudoColor)
       unless you immediately save your image to a file (refer to Write).
       Correct matte editing behavior may require a TrueColor or DirectColor
       visual or a Standard Colormap.

IMAGE DRAWING
       An image is drawn upon interactively.  There is no command line argu‐
       ment to draw on an image.  To begin, choose Draw of the Image Edit sub-
       menu from the Command widget (see COMMAND WIDGET).  Alternatively,
       press d in the image window (see KEYBOARD ACCELERATORS).

       The cursor changes to a crosshair to indicate you are in draw mode.  To
       exit immediately, press Dismiss.	 In draw mode, the Command widget has
       these options:

	   Primitive
	     point
	     line
	     rectangle
	     fill rectangle
	     circle
	     fill circle
	     ellipse
	     fill ellipse
	     polygon
	     fill polygon
	   Color
	     black
	     blue
	     cyan
	     green
	     gray
	     red
	     magenta
	     yellow
	     white
	     transparent
	     Browser...
	   Stipple",
	     Brick",
	     Diagonal",
	     Scales",
	     Vertical",
	     Wavy",
	     Translucent",
	     Opaque",
	     Open...",
	   Width
	     1
	     2
	     4
	     8
	     16
	     Dialog...
	   Undo
	   Help
	   Dismiss

       Choose a drawing primitive from the Primitive sub-menu.

       Next, choose a color from the Color sub-menu.  Additional colors can be
       specified with the color browser.  You can change the menu colors by
       setting the X resources pen1 through pen9.  Refer to X RESOURCES for
       more details.

       If you choose the color browser and press Grab, you can select the
       primitive color by moving the pointer to the desired color on the
       screen and press any button.  The transparent color updates the image
       matte channel and is useful for image compositing.,

       Choose a stipple, if appropriate, from the Stipple sub-menu.  Addi‐
       tional stipples can be specified with the file browser.	Stipples
       obtained from the file browser must be on disk in the X11 bitmap for‐
       mat.

       Choose a line width from the Width sub-menu.  To choose a specific
       width select the Dialog widget.

       Choose a point in the image window and press button 1 and hold.	Next,
       move the pointer to another location in the image.  As you move, a line
       connects the initial location and the pointer.  When you release the
       button, the image is updated with the primitive you just drew.  For
       polygons, the image is updated when you press and release the button
       without moving the pointer.

       To cancel image drawing, move the pointer back to the starting point of
       the line and release the button.

REGION OF INTEREST
       To begin, press choose Region of Interest of the Transform sub-menu
       from the Command widget (see COMMAND WIDGET).  Alternatively, press R
       in the image window (see KEYBOARD ACCELERATORS).

       A small window appears showing the location of the cursor in the image
       window.	You are now in region of interest mode.	 In region of interest
       mode, the Command widget has these options:

	   Help
	   Dismiss

       To define a region of interest, press button 1 and drag.	 The region of
       interest is defined by a highlighted rectangle that expands or con‐
       tracts as it follows the pointer.  Once you are satisfied with the
       region of interest, release the button.	You are now in apply mode.  In
       apply mode the Command widget has these options:

	   File
	     Save...
	     Print...
	   Edit
	     Undo
	     Redo
	   Transform
	     Flip
	     Flop
	     Rotate Right
	     Rotate Left
	   Enhance
	     Hue...
	     Saturation...
	     Brightness...
	     Gamma...
	     Spiff
	     Dull
	     Equalize
	     Normalize
	     Negate
	     Grayscale
	     Quantize...
	   Effects
	     Despeckle
	     Emboss
	     Reduce Noise
	     Add Noise
	     Sharpen...
	     Blur...
	     Threshold...
	     Edge Detect...
	     Spread...
	     Shade...
	     Raise...
	     Segment...
	   F/X
	     Swirl...
	     Implode...
	     Wave...
	     Oil Paint...
	     Charcoal Draw...
	   Miscellany
	     Image Info
	     Zoom Image
	     Show Preview...
	     Show Histogram
	     Show Matte
	   Help
	   Dismiss

       You can make adjustments to the region of interest by moving the
       pointer to one of the rectangle corners, pressing a button, and drag‐
       ging.  Finally, choose an image processing technique from the Command
       widget.	You can choose more than one image processing technique to
       apply to an area.  Alternatively, you can move the region of interest
       before applying another image processing technique.  To exit, press
       Dismiss.

IMAGE PANNING
       When an image exceeds the width or height of the X server screen, dis‐
       play maps a small panning icon.	The rectangle within the panning icon
       shows the area that is currently displayed in the the image window.  To
       pan about the image, press any button and drag the pointer within the
       panning icon.  The pan rectangle moves with the pointer and the image
       window is updated to reflect the location of the rectangle within the
       panning icon.  When you have selected the area of the image you wish to
       view, release the button.

       Use the arrow keys to pan the image one pixel up, down, left, or right
       within the image window.

       The panning icon is withdrawn if the image becomes smaller than the
       dimensions of the X server screen.

IMAGE SEGMENTATION
       Use -segment to segment an image by analyzing the histograms of the
       color components and identifying units that are homogeneous with the
       fuzzy c-means technique.	 The scale-space filter analyzes the his‐
       tograms of the three color components of the image and identifies a set
       of classes.  The extents of each class is used to coarsely segment the
       image with thresholding.	 The color associated with each class is
       determined by the mean color of all pixels within the extents of a par‐
       ticular class.  Finally, any unclassified pixels are assigned to the
       closest class with the fuzzy c-means technique.

       The fuzzy c-Means algorithm can be summarized as follows:

	      o Build a histogram, one for each color component of the image.

	      o For each histogram, successively apply the scale-space filter
	      and build an interval tree of zero crossings in the second de‐
	      rivative at each scale.  Analyze this scale-space ``finger‐
	      print'' to determine which peaks or valleys in the histogram are
	      most predominant.

	      o The fingerprint defines intervals on the axis of the his‐
	      togram.  Each interval contains either a minima or a maxima in
	      the original signal.  If each color component lies within the
	      maxima interval, that pixel is considered ``classified'' and is
	      assigned an unique class number.

	      o Any pixel that fails to be classified in the above threshold‐
	      ing pass is classified using the fuzzy c-Means technique.	 It is
	      assigned to one of the classes discovered in the histogram anal‐
	      ysis phase.

       The fuzzy c-Means technique attempts to cluster a pixel by finding the
       local minima of the generalized within group sum of squared error
       objective function.  A pixel is assigned to the closest class of which
       the fuzzy membership has a maximum value.

       For additional information see

	      Young Won Lim, Sang Uk Lee, "On The Color Image Segmentation
	      Algorithm Based on the Thresholding and the Fuzzy c-Means Tech‐
	      niques", Pattern Recognition, Volume 23, Number 9, pages
	      935-952, 1990.

USER PREFERENCES
       Preferences affect the default behavior of display(1).  The preferences
       are either true or false and are stored in your home directory as .dis‐
       playrc:

       display image centered on a backdrop
	      This backdrop covers the entire workstation screen and is useful
	      for hiding other X window activity while viewing the image.
	      The color of the backdrop is specified as the background color.
	      Refer to X RESOURCES for details.

       confirm on program exit
	      Ask for a confirmation before exiting the display(1) program.

       correct image for display gamma
	      If the image has a known gamma, the gamma is corrected to match
	      that of the X server (see the X resource displayGamma).

       apply Floyd/Steinberg error diffusion to image
	      The basic strategy of dithering is to trade intensity resolution
	      for spatial resolution by averaging the intensities of several
	      neighboring pixels.  Images which suffer from severe contouring
	      when reducing colors can be improved with this preference.

       use a shared colormap for colormapped X visuals
	      This option only applies when the default X server visual is
	      PseudoColor or GrayScale.	 Refer to -visual for more details.
	      By default, a shared colormap is allocated.  The image shares
	      colors with other X clients.  Some image colors could be approx‐
	      imated, therefore your image may look very different than
	      intended.	 Choose Private and the image colors appear exactly as
	      they are defined.	 However, other clients may go technicolor
	      when the image colormap is installed.

       display images as an X server pixmap
	      Images are maintained as a XImage by default.  Set this resource
	      to True to utilize a server Pixmap instead.  This option is use‐
	      ful if your image exceeds the dimensions of your server screen
	      and you intend to pan the image.	Panning is much faster with
	      Pixmaps than with a XImage.  Pixmaps are considered a precious
	      resource, use them with discretion.

ENVIRONMENT
       display
	      To get the default host, display number, and screen.

SEE ALSO
       animate(1), import(1), montage(1), mogrify(1), mosaic(1), convert(1),
       combine(1), xtp(1)

COPYRIGHT
       Copyright (C) 2001 ImageMagick Studio, a non-profit organization dedi‐
       cated to making software imaging solutions freely available.

       Permission is hereby granted, free of charge, to any person obtaining a
       copy of this software and associated documentation files ("ImageMag‐
       ick"), to deal in ImageMagick without restriction, including without
       limitation the rights to use, copy, modify, merge, publish, distribute,
       sublicense, and/or sell copies of ImageMagick, and to permit persons to
       whom the ImageMagick is furnished to do so, subject to the following
       conditions:

       The above copyright notice and this permission notice shall be included
       in all copies or substantial portions of ImageMagick.

       The software is provided "as is", without warranty of any kind, express
       or implied, including but not limited to the warranties of mer‐
       chantability, fitness for a particular purpose and noninfringement.  In
       no event shall ImageMagick Studio be liable for any claim, damages or
       other liability, whether in an action of contract, tort or otherwise,
       arising from, out of or in connection with ImageMagick or the use or
       other dealings in ImageMagick.

       Except as contained in this notice, the name of the ImageMagick Studio
       shall not be used in advertising or otherwise to promote the sale, use
       or other dealings in ImageMagick without prior written authorization
       from the ImageMagick Studio.

ACKNOWLEDGEMENTS
       The MIT X Consortium for making network transparent graphics a reality.

       Peder Langlo, Hewlett Packard, Norway, made hundreds of suggestions and
       bug reports.  Without Peder, ImageMagick would not be nearly as useful
       as it is today.

       Rod Bogart and John W. Peterson, University of Utah.  Image compositing
       is loosely based on rlecomp of the Utah Raster Toolkit.

       Michael Halle, Spatial Imaging Group at MIT, for the initial implemen‐
       tation of Alan Paeth's image rotation algorithm.

       David Pensak, E. I. du Pont de Nemours and Company, for providing a
       computing environment that made this program possible.

       Paul Raveling, USC Information Sciences Institute. The spatial subdivi‐
       sion color reduction algorithm is based on his Img software.

AUTHORS
       John Cristy, ImageMagick Studio

ImageMagick			  1 Feb 1995			    display(1)
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